Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: ORCA viva  (Read 6011 times)

andfly

  • Full Member
  • ***
  • Posts: 236
ORCA viva
« on: February 26, 2014, 01:19:04 pm »

December 1, 2015
This model was my first experiment in the world of Outerra.
Now, with any changes in the controls, and the introduction of "extended commands" no longer works.
There is no reason to fix it because there is a later and more developed at this address:
http://forum.outerra.com/index.php?topic=3077.0

---------------------------------------------------------------------------------------------------------------

Original Post:  February 26, 2014

I built a small Orca to explore the oceans of Anteworld. I hope you like it.
I would like to know only the impressions of someone who uses it with Oculus Rift.
Thank you.

The first Video:

To download the ORCA: https://drive.google.com/file/d/0B6114pZ3kPTgZ0JQbU1yWl9lc3c/edit?usp=sharing
« Last Edit: December 01, 2015, 08:25:02 pm by andfly »
Logged
I do not know the English language. I use Google Translate. I hope it's all understandable.

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2517
  • #1 Outerra Fan Boy
    • My Youtube
Re: ORCA viva
« Reply #1 on: February 26, 2014, 02:05:31 pm »

At first I thought this was going to be the boat from jaws.. I was pleasantly surprised.

How the hell.. It did a backflip! First post and you post this? Crazy.
« Last Edit: February 26, 2014, 02:09:02 pm by ZeosPantera »
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: ORCA viva
« Reply #2 on: February 26, 2014, 02:53:23 pm »

pretty nice animation
Logged

2eyed

  • Sr. Member
  • ****
  • Posts: 328
  • newbie
Re: ORCA viva
« Reply #3 on: February 26, 2014, 03:52:52 pm »

Really like that! Thanks!
Let's create a wildlife simulator!
Logged

andfly

  • Full Member
  • ***
  • Posts: 236
Re: ORCA viva
« Reply #4 on: February 26, 2014, 06:57:32 pm »

I came back from work and now I turned on the computer. Thanks for the compliments!
Logged
I do not know the English language. I use Google Translate. I hope it's all understandable.

PaulMoffat

  • Full Member
  • ***
  • Posts: 108
  • Modeller
    • Paul Moffat's Website
Re: ORCA viva
« Reply #5 on: February 26, 2014, 11:20:10 pm »

Wildlife how cool. Outerra needs more animals.
Logged
Who said there were no real predators in New Zealand? Us Kiwis don't just fly, we bite hard too!

DeanosBeano

  • Full Member
  • ***
  • Posts: 106
  • newbie
Re: ORCA viva
« Reply #6 on: February 28, 2014, 11:48:45 am »

 wow how did i miss this :)
 fantastic job and well implemented , hopefully when character animation system becomes felxible we will see all kinds of Gods Crearures
Logged

andfly

  • Full Member
  • ***
  • Posts: 236
Re: ORCA viva
« Reply #7 on: February 28, 2014, 07:33:40 pm »


Thank you.
  I too am waiting for it to be published any news on how to use the animation system (truly spectacular) we got a taste with the character of the mercenary.
  If it is not too difficult to use I would imagine a rapid explosion of life in the wild world of Anteworld.
  Yeah this is a nice thought, but being able to run, swim and fly "first person" is ..... exciting!






Logged
I do not know the English language. I use Google Translate. I hope it's all understandable.

bugsblake

  • Sr. Member
  • ****
  • Posts: 254
  • jedi master
Re: ORCA viva
« Reply #8 on: March 01, 2014, 02:34:12 am »

great job! very different! love it! hope you got some more to come :)
Logged
Intel 6 core i7 Xeon - 4930k @3.40 GHz
GTX 770 4GB X2 in SLI
Asus P9X79 Extreme MOBO
Patriot 16GB DDR3 1600MHz
SSD 250GB + SATA 500GB + SATA 1TB