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Halo 4: Master Chief
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Topic: Halo 4: Master Chief (Read 8724 times)
Spartan46
Member
Posts: 50
Can import alot of things ;)
Halo 4: Master Chief
«
on:
March 01, 2014, 09:41:39 pm »
This my static model of Master Chief from halo 4 !!! (real scale)
Download:
https://docs.google.com/file/d/0B3LbCIDIxvLuV0U2eENXNTVkZTA/edit
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PytonPago
Hero Member
Posts: 2284
It´s way too complex, dont let me try to explain !
Re: Halo 4: Master Chief
«
Reply #1 on:
March 02, 2014, 02:29:59 am »
Now we just need a HALO in real size, structure, every room and wiring and prophet drone ....
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.
Spartan46
Member
Posts: 50
Can import alot of things ;)
Re: Halo 4: Master Chief
«
Reply #2 on:
March 04, 2014, 12:27:25 am »
some more
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PytonPago
Hero Member
Posts: 2284
It´s way too complex, dont let me try to explain !
Re: Halo 4: Master Chief
«
Reply #3 on:
March 04, 2014, 02:31:10 am »
Exactly !
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.
Spartan46
Member
Posts: 50
Can import alot of things ;)
Re: Halo 4: Master Chief
«
Reply #4 on:
March 04, 2014, 10:33:18 pm »
Look at the newest post.... the halo ring!
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KING
Newbie
Posts: 8
Re: Halo 4: Master Chief
«
Reply #5 on:
March 14, 2014, 04:09:36 pm »
I would love to make an open world Halo RPG when i learn how to script and model etc...
I think this is an awesome idea and can't wait to start work on it
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Halo 4: Master Chief