Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Water textures & variations  (Read 3962 times)

Jonathan

  • Member
  • **
  • Posts: 64
  • newbie
Water textures & variations
« on: March 05, 2014, 10:47:44 am »

Just a couple suggestions here.

1- Make bodies of fresh water lakes have X-plane's style of water textures with accurate reflections.
2- Rivers should have color tones of murky to muddy.
3- Add accurate aqua marine water tones to certain oceans with reef reflections.
Logged

HiFlyer

  • Hero Member
  • *****
  • Posts: 1788
  • newbie
Re: Water textures & variations
« Reply #1 on: March 05, 2014, 11:53:17 am »

Just a couple suggestions here.

1- Make bodies of fresh water lakes have X-plane's style of water textures with accurate reflections.
2- Rivers should have color tones of murky to muddy.
3- Add accurate aqua marine water tones to certain oceans with reef reflections.

I've been thinking about things like that too, but considering the current rate of development and the tiny size of the team, plus the enormous amount of things that still need to be done, its probably going to end up that individual touches like that get handled later by the hoards of people that are going to have a creative frenzy once the engine reaches the state where things like that become user mod territory.
Logged
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro

2eyed

  • Sr. Member
  • ****
  • Posts: 352
  • newbie
Re: Water textures & variations
« Reply #2 on: March 05, 2014, 02:14:14 pm »

Well, actually Outterra does not use water textures (excluding surf texture).  The surface is all geometry/mesh with sort of sky/sun reflection.
Appearance of water color (and the somewhat too bluish tone) however can be altered via atmospheric settings in reducing beta rayleigh  settings among others. Keep in mind that sky color is also affected.
A "sky reflection amount/tone" slider in water settings would be appreciated.
Concerning reflections, angrypig wrote, there will be screen space reflections implemented.
Logged

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: Water textures & variations
« Reply #3 on: March 05, 2014, 02:29:45 pm »

Made a quick search to see what screen space reflection on water could look like looks anything like     

If its anything like this, that will be pretty incredible.
Logged

PaulMoffat

  • Full Member
  • ***
  • Posts: 108
  • Modeller
    • Paul Moffat's Website
Re: Water textures & variations
« Reply #4 on: March 05, 2014, 11:10:35 pm »

Yeah not surprised Crysis got that sussed. Its a beautiful game engine that one and I must admit the Crysis series of games were really awesome too, especially the first one and its natural atmosphere.
Logged
Who said there were no real predators in New Zealand? Us Kiwis don't just fly, we bite hard too!