Its worse than i have thought :
To this i say -- WTSvarogDamnedHellMarchScene is this ??
Firs of all, the basic modeler thing - why to hell do they always keep every single piece of something as a separate mesh whyte an totally UNIDENTIFIABLE NAME ?!?! Second, they dont even synchronize the pivot points to the axe center ( isnt much as a problem, but ... great Svarog ! ).
Yet few things i see is clearly a Sketch-up problem bunch :
Not sure about the sketchUp dynamics but seems like if you do a pre-drawing of a
picture, its somehow is still being visible in an different light spectrum hitting ya eyes whyle looking at it like Donkey-Kong whyte barrels. Only that this has a 3D model version of every pre-drawing brush stroke as separate mesh (those tiny little copies of axles there or whatever they are and import into Blender made them afterwards).
Also, im totally amazed, that a bunch of meshes can have shared vertices. Just looked better at the chain and every eye is a separate mesh but yet, in edit mode, its all of them in one selection, yet all of them have their pre-draws copied as he copied the eyes of it over and over again - the same at everything that was copied or duplicated.
A LOT of meshes havent been submited their transformations (as i wrote a few replies back that hey should after scaling and re-placing of meshes) and im not sure if their so tiny, that even the highest magnification cant find them, or the Collada export (in the way it works) just flushed them away whyle taking on the pre-draws.
... i would not mind the Creators way of modeling much (even if it needs a ton of work to reconfigure the meshes for any use at all - got a de-ja-vu from the M32-Maco there - good it was just a few parts), BUT what TRASH-Objects SketchUp leaves in models and even transforms them to other formats. I cant understand why would someone work whyte that thing !!
Why would someone do this ?
And yet, for some great divine reason, (as you can see in the second image too) some meshes are instance-copyed 10-times over. But no mesh ! Just that ... thing. And it still reacts to it in a way i cant topple at all.
- We had a brief look at the Schrodinger's equations for simple atomic structures whyte quantum physics explained --- i thought i newer be so confused again like at the first lesson of those physics.
I just got slapped it back into my face.
Just ...
... the turrets i still could see, seemed to have their origins right compared to the ship-center pivot, but im damn sure, those trash-things there get the pivots messed up at exporting. Also, placing the model in the absolute zero position would not be bad too.
I must say, im amazed that OT importer did something whyte it at all and didnt freeze. But, now i may know why the first BFX froze on import to Blender, Collada just seems to filter a lot of it away so it somehow maybe got trough - and looks messed up in OT too.