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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: [Released] Basler Turbo BT-67  (Read 139292 times)

Levi

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Re: [Release] Basler Turbo BT-67
« Reply #45 on: March 17, 2014, 12:23:39 pm »

That's really cool! i had to make a quick test and it effectively smooth the same way as in max. Great to know.
I'm glad if I helped! :)
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John514

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Re: [Release] Basler Turbo BT-67
« Reply #46 on: March 17, 2014, 01:03:42 pm »

Another one is almost ready. I won`t release this yet. I don`t want you updating the .otx file every time! :P




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Levi

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Re: [Release] Basler Turbo BT-67
« Reply #47 on: March 17, 2014, 01:29:26 pm »

Another one is almost ready. I won`t release this yet. I don`t want you updating the .otx file every time! :P
Wow, another cool repaint! Great job!
Ok, you just keep doing more, and when I finish the gauges(because here is where new textures will be added), you can release your repaints. Is that ok?
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M7

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Re: [Release] Basler Turbo BT-67
« Reply #48 on: March 17, 2014, 01:34:02 pm »

What a cool idea to have user made custom paint. That second one look really nice John. I like the 50s look with bare metal on most of the plane.
« Last Edit: March 17, 2014, 01:38:19 pm by M7 »
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John514

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Re: [Release] Basler Turbo BT-67
« Reply #49 on: March 17, 2014, 01:41:27 pm »

Another one is almost ready. I won`t release this yet. I don`t want you updating the .otx file every time! :P
Wow, another cool repaint! Great job!
Ok, you just keep doing more, and when I finish the gauges(because here is where new textures will be added), you can release your repaints. Is that ok?

Thats the plan!
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cameni

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Re: [Release] Basler Turbo BT-67
« Reply #50 on: March 17, 2014, 03:45:30 pm »

Levi, nice job! I was surprised you converted it so quickly.
Btw is the paint supposed to be metallic?

Another one is almost ready. I won`t release this yet. I don`t want you updating the .otx file every time! :P
You could make an otx containing just the repaint. All repaint files (skin) can be placed in a subfolder of the model, and if you make an otx and then open it in 7zip/winzip/winrar and remove everything else ...
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PytonPago

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Re: [Release] Basler Turbo BT-67
« Reply #51 on: March 17, 2014, 03:45:44 pm »

Great jobs people.
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John514

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Re: [Release] Basler Turbo BT-67
« Reply #52 on: March 17, 2014, 04:06:07 pm »

Levi, nice job! I was surprised you converted it so quickly.
Btw is the paint supposed to be metallic?

No, I was actually going for a more dull/mate color on that second one....
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You mustn't be afraid to dream a little bigger, darling

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Levi

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Re: [Release] Basler Turbo BT-67
« Reply #53 on: March 17, 2014, 04:23:44 pm »

Levi, nice job! I was surprised you converted it so quickly.
Btw is the paint supposed to be metallic?

Another one is almost ready. I won`t release this yet. I don`t want you updating the .otx file every time! :P
You could make an otx containing just the repaint. All repaint files (skin) can be placed in a subfolder of the model, and if you make an otx and then open it in 7zip/winzip/winrar and remove everything else ...
Thanks Cameni!

I already wrote on the main post those instructions, but the problem is that I will change the .mtl file by adding more textures for the gauges needles and so.
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cameni

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Re: [Release] Basler Turbo BT-67
« Reply #54 on: March 17, 2014, 05:00:02 pm »

Hm, it could still work if only the textures are changed, but their file names stay the same, and the mtl file is not modified by the repaint and not copied into the subfolder.

Levi, nice job! I was surprised you converted it so quickly.
Btw is the paint supposed to be metallic?
No, I was actually going for a more dull/mate color on that second one....
I meant the original Levi's paint here:


The metallic paint looks interesting, but it's quite unusual on a plane. Normal paint would reflect light like a plastic.
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Levi

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Re: [Release] Basler Turbo BT-67
« Reply #55 on: March 17, 2014, 05:24:53 pm »

Hm, it could still work if only the textures are changed, but their file names stay the same, and the mtl file is not modified by the repaint and not copied into the subfolder.
Maybe I didn't explained well. The problem is that no textures will be replaced, but added with new materials inside the .mtl file.

The metallic paint looks interesting, but it's quite unusual on a plane. Normal paint would reflect light like a plastic.
Yeah, you're right and maybe it looks a bit too metallic, I should tweak the mats next time for more realistic approach.
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M7

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Re: [Release] Basler Turbo BT-67
« Reply #56 on: March 17, 2014, 06:00:24 pm »

You will need to add a reflectance map to get both the bare metal and regular paint on the same uv texture. I did a quick test by editing the diffuse maps  and it could look like this
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soulunite

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Re: [Release] Basler Turbo BT-67
« Reply #57 on: March 17, 2014, 11:40:48 pm »

Levi, great work! this looks and flies amazingly - thank you
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thx_nb

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Re: [Release] Basler Turbo BT-67
« Reply #58 on: March 18, 2014, 07:57:59 am »

Wow, this is a very nice plane indeed, and those paintjobs are beautiful. It's easy to fly too.

@Levi, you said you used real measuremens/data. However, when I fly at about 7000/8000 feet it already has lost a lot of its power and starts stalling etc, while the ceiling should be somewhere around 25000 feet, according to its specs. Am I doing something wrong, or did you choose a bit different settings?
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HiFlyer

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Re: [Release] Basler Turbo BT-67
« Reply #59 on: March 18, 2014, 09:36:00 am »

Wow, this is a very nice plane indeed, and those paintjobs are beautiful. It's easy to fly too.

@Levi, you said you used real measuremens/data. However, when I fly at about 7000/8000 feet it already has lost a lot of its power and starts stalling etc, while the ceiling should be somewhere around 25000 feet, according to its specs. Am I doing something wrong, or did you choose a bit different settings?

I think Outerra is going to cause a surge of people digging into Jsbsim.
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