Outerra Tech Demo download. Help with graphics driver issues
Quick answer without screenshot is that my cockpit has nothing but dark holes where the instruments should be, I only have 1 install of outerra and it all installs to the correct place.
Yes it's possible, but I'm using FBX Importer and I have issues with hiding geometries, it doesn't hide the geometry I specify, but a random one... It's weird. Maybe Cameni or Angrypig have a word here, and I hope it will be fixed.
Quote from: Levi on March 23, 2014, 11:57:53 amYes it's possible, but I'm using FBX Importer and I have issues with hiding geometries, it doesn't hide the geometry I specify, but a random one... It's weird. Maybe Cameni or Angrypig have a word here, and I hope it will be fixed.Can you reproduce it on your model on something? Angrypig will take a look ...
Quote from: bongodriver on March 23, 2014, 11:50:08 amQuick answer without screenshot is that my cockpit has nothing but dark holes where the instruments should be, I only have 1 install of outerra and it all installs to the correct place.I have no idea where the problem is... But also you can try reinstalling Outera, idk...
Quote from: Levi on March 23, 2014, 12:36:51 pmQuote from: bongodriver on March 23, 2014, 11:50:08 amQuick answer without screenshot is that my cockpit has nothing but dark holes where the instruments should be, I only have 1 install of outerra and it all installs to the correct place.I have no idea where the problem is... But also you can try reinstalling Outera, idk...OK, so I have figured out my problem, and it seems it may be a problem for Oculus users, the model and instruments all load and work fine when not in oculus mode.
Quote from: Levi on March 23, 2014, 11:57:53 amYes it's possible, but I'm using FBX Importer and I have issues with hiding geometries, it doesn't hide the geometry I specify, but a random one... It's weird. Maybe Cameni or Angrypig have a word here, and I hope it will be fixed.Try checking, what materials are used for that mesh - generally, every mesh of multiple materials will be split into single-material pieces and so it hides only one of them (whyle the names for the other meshes created are unknown to me). You have to aether split it to those material component and hide all of those meshes whyte an separate script, or select a single material for the whole thing.
hmmmmm, any idea what went be wrong?
Thanks! I had doubts about this, but now you confirm it. I Definitely use multiple mats on a single mesh, and it seems to split it into material pieces... Would be cool if will hide the whole object instead, so I dont need to have the objects splited into hundreds of meshes. Also if we could hide groups...
Levi, please tell me when you`re going to release another version, I might have something ready by then.
wow i'm really impressed. Great job on those instruments. Didn't know you could have a second position (first person view) on a vehicle.
if (jsb['gear/gear-pos-norm'] == 1) this.set_fps_camera_pos({x:-0.45,y:5.13,z:0.88});else if (jsb['gear/gear-pos-norm'] == 0) this.set_fps_camera_pos({x:0.45,y:5.13,z:0.88});