When I first saw this game engine, one of my first ideas was a WW2 RTS. This would obviously be a massive undertaking that would require a dev team of hundreds of people. As this is a full size planet, there would have to be a time acceleration feature (as seen in Paradox Interactive grand strategy games) otherwise you would have to play one game for 7+ years... Also needed would be overlays that would show the outlines of regions and who controls them (again Paradox Interactve have good examples of this in EUIV). There would also have to be some form of tech tree (Germany didnt have nukes in 1936)
In order for this game to even have a chance of completion, it would have to be released in modules (as with Star Citizen) here are the examples I came up with... (it looks like the ground modules would take the most time to develop)
- European Ground Module (contains destructible buildings, roads and troop types for European war participants
- European Armour Module (adds Tanks and other ww2 vehicles and missles)
- European Air Module (adds airplanes)
- European Naval Module (contains different ww2 era ships including submarines and aircraft carriers)
- North American Ground module (contains destructible buildings, roads and troop types for North American war participants)
ect....
I can dream...