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Author Topic: Game Assets - What should the vehicles look like?  (Read 260340 times)

PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #255 on: March 29, 2013, 06:53:31 am »

I wonder if that extended pointed front will dig into every raised bump on the ground.

Not to mention low protection front impact zone, right whyte transport compartment - would not go inside that thing if enemies would have cumulative AT armament.  ;D  Clearance isnt much a problem, russian BMDs can lower themselves to similar one, so its just "laying" on the ground. The nose kinda remembered me of BTs (bistrochodnyj - fastmoving) derived by russians of the original US light tank.  ;) 
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #256 on: April 02, 2013, 01:57:37 pm »

Forget tanks.. This is where it is at.

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Jagerbomber

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Re: Game Assets - What should the vehicles look like?
« Reply #257 on: April 02, 2013, 05:12:02 pm »

Somebody photoshop (or model) Mr. Burns into that.
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PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #258 on: April 03, 2013, 10:18:57 am »

Forget tanks.. This is where it is at.

 I cant help my selve ..... just imagined that luxury good whyte tracks at back .... : P 
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GHAO

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Re: Game Assets - What should the vehicles look like?
« Reply #259 on: April 03, 2013, 02:01:35 pm »

PLEASE PLEASE INCLUDE THAT AWESOME CAR INTO OUTERRA! And if someone tries to nab you for copyright, but train wheels on it, and get it hauling coal. Or put a hull on it. Or wings.
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #260 on: April 03, 2013, 03:18:08 pm »

I'd German Militarize it and make the back wheels into tiny tank tracks.
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GHAO

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Re: Game Assets - What should the vehicles look like?
« Reply #261 on: April 03, 2013, 03:45:15 pm »

Yay! But wings as well please :P
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PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #262 on: April 05, 2013, 04:10:43 pm »

I'd German Militarize it and make the back wheels into tiny tank tracks.

Exactly ! Or getting it the big-tracks sdkfz-251 way around :

http://hsfeatures.com/features04/images/sdkfz251ccw_16.gif

 ... what a luxury hanomag that would be.  ;D
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Draglide12

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Re: Game Assets - What should the vehicles look like?
« Reply #263 on: April 27, 2013, 05:38:06 pm »

http://blog.livedoor.jp/kuro_94/archives/50884097.html

Nulander Nomad =], Pioneer might make good basis too. also, for place to start: http://conceptvehicles.blogspot.com/
« Last Edit: April 27, 2013, 05:39:41 pm by Draglide12 »
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PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #264 on: June 01, 2013, 03:43:09 pm »

Here ! We definitely need those !  ;D


« Last Edit: June 01, 2013, 03:49:23 pm by PytonPago »
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M7

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Re: Game Assets - What should the vehicles look like?
« Reply #265 on: June 01, 2013, 04:32:56 pm »

In the same vein....

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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #266 on: June 01, 2013, 10:53:34 pm »

In the same vein....



This is what I am putting all my effort into. May even assemble a team and get a kickstarter for JUST this I76 mod for Outerra.

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PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #267 on: June 02, 2013, 03:19:48 am »

 ... those times  ;D ... where is Starsky and Hutch ?  :D
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John514

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Re: Game Assets - What should the vehicles look like?
« Reply #268 on: June 09, 2013, 06:54:45 am »

I`d like to contribute as well by designing and modelling a vehicle. Starting from the mothership, what abilities it should have? Can I have a list please?
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SpaceFlight

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Re: Game Assets - What should the vehicles look like?
« Reply #269 on: June 09, 2013, 08:08:31 am »

I remember when I76 came out, it was kind of a new thing to have cutscenes made directly with the engine instead of relying on rendered videos.
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