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Author Topic: Game Assets - What should the vehicles look like?  (Read 260343 times)

John514

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Re: Game Assets - What should the vehicles look like?
« Reply #270 on: June 09, 2013, 09:15:04 am »

Also I LOVE Zeos` idea of a flying Tatra Balloon. Here is my concept:

Step 1. A normal Tatra. At the back there is a special compound for what is to follow.


Step 2. Two "drawers" and panel on the roof will open, revealling the fabric inside.


Step 3. Gas tanks start filling the fabric (or a heater if you prefer). The fabric fills up.(Sorry for crude modelling but you get the idea)


Step 4. Fly!!!
I havent implemented the controlls yet but it should be easy. ;D
« Last Edit: June 09, 2013, 09:29:26 am by John514 »
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bugsblake

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Re: Game Assets - What should the vehicles look like?
« Reply #271 on: June 09, 2013, 09:20:54 am »

i like the truck! but thats not what i see when i look at it! being antiworld is an empty planet that we return too, i see this as a deployable "garden of eden" type greenhouse! could have many of them back boxes, drop them where needed then they open up! can load on another and deploy else where! but thats just what i see! ;)
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John514

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Re: Game Assets - What should the vehicles look like?
« Reply #272 on: June 09, 2013, 09:23:39 am »

That is a possibility as well. The lower part of the "box" can be filled with soil, but I`ll need to make some deployable supports for the fabric since it will be filled with normal air.
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bugsblake

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Re: Game Assets - What should the vehicles look like?
« Reply #273 on: June 09, 2013, 09:34:43 am »

would be sweet to see it working like that! :D could have some kind of air filtration system on the side, once deployed it pumps it full of clean filtered air and once pumped up some kind of support struts snap into place holding it up! would be good cos it would be a controlled environment to keep fruit and veg at a nice temp and humidity, and keep the bugs off the plants too! :D just chucking ideas out here! i cant wait to start re population of earth with antiworld! ;)
« Last Edit: June 09, 2013, 09:37:37 am by bugsblake »
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John514

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Re: Game Assets - What should the vehicles look like?
« Reply #274 on: June 09, 2013, 09:36:31 am »

I`m working on a mobile water spring! Wait and see!
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John514

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Re: Game Assets - What should the vehicles look like?
« Reply #275 on: June 09, 2013, 10:11:20 am »

Here it is:

Lets say you discover a fresh water deposit underground.



Step one. A side drawer deploys, revealing the pluming equipment (pipes).


Step two. The drill deploys. It must be offset a little to avoid the powershaft.


Step tree. Adding pipes, you reach over to the water deposit.


Step four. The water fills the small tank on the rear of the "box".  Then pipes can be connected to use it.
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bugsblake

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Re: Game Assets - What should the vehicles look like?
« Reply #276 on: June 09, 2013, 10:33:41 am »

thats great! i like it! :D this is what im taking about! keep up the good work mate!
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PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #277 on: June 09, 2013, 11:17:50 am »

Nice thought, doe i think an drilling/filter machine should be a little more robust (the drill needs it) and have some  retractable stabilizers ...
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John514

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Re: Game Assets - What should the vehicles look like?
« Reply #278 on: June 09, 2013, 11:19:14 am »

That it easy to add and make it take less space.
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #279 on: June 09, 2013, 11:28:14 am »

The truck must do all the things! 

A heavily modified ETF truck when civilizations get going. All the crazy attachments that drill, deploy solar and steam generators and act as mobile hospitals. Of course don't forget an up-armored attack version.

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John514

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Re: Game Assets - What should the vehicles look like?
« Reply #280 on: June 09, 2013, 11:33:44 am »

Well that depents on how big the truck you want will be!
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PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #281 on: June 09, 2013, 04:17:20 pm »

Or something like this, equipped whyte all that stuff ...  ;D



But most probably, if its for antenworld, something usable even on low gravity and outer space, they would probably take whyte them from the out-of-solar mission start :


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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #282 on: June 09, 2013, 04:23:49 pm »

The leviathan had some fancy support vehicles too :



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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

John514

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Re: Game Assets - What should the vehicles look like?
« Reply #283 on: June 12, 2013, 02:04:29 pm »



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You mustn't be afraid to dream a little bigger, darling

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PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #284 on: June 28, 2013, 11:48:44 am »

Just found this little thingy - XC2V - i like its back-section design ...

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