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Author Topic: Game Assets - What should the vehicles look like?  (Read 260441 times)

CMBH

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Game Assets - What should the vehicles look like?
« Reply #45 on: February 28, 2011, 12:10:31 pm »

Quote from: cameni
Quote from: CMBH
I'm sorry I don't speak english and I is not of knowledge 3d but I think that it would be not bad of create this:
While it's certainly a nice piece of machine, it doesn't fit the game setting. I doubt anyone would be overly interested in extinguishing the fires in the newborn world.
This is clearly another case for the world simulator platform, but it's not a project we could take on at this time.

Off course but I think its a very good truck for explore the earth ! =D
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #46 on: February 28, 2011, 03:30:20 pm »

Quote from: CMBH
Off course but I think its a very good truck for explore the earth ! =D

Well this is what we have to work with. So it is close enough.



Cameni released the screens for it here in this topic.

http://www.outerra.com/forum/viewtopic.php?pid=3150
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Lucas

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Game Assets - What should the vehicles look like?
« Reply #47 on: February 28, 2011, 08:55:00 pm »

 
ktm side x side?
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cameni

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Game Assets - What should the vehicles look like?
« Reply #48 on: March 01, 2011, 02:50:28 am »

Yes, a buggy would be fitting to the setting I think.
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #49 on: March 01, 2011, 02:57:32 am »

It would have to match the utilitarian styling of the R.O.A.C.H.. Recovery operations articulated coach haha!

The damn tatra look alike. I will begin the search.
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SpaceFlight

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Game Assets - What should the vehicles look like?
« Reply #50 on: March 01, 2011, 03:11:17 am »

I was looking for a Tatra buggy and found the Tatra V8, lol  :D



and these two Tatras:



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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #51 on: March 01, 2011, 03:25:19 am »

I like this one. Came up under "utility sandrail"



Looks like a manly beast.
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cameni

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Game Assets - What should the vehicles look like?
« Reply #52 on: March 01, 2011, 03:47:14 am »

Quote from: ZeosPantera
I like this one. Came up under "utility sandrail"
Looks like a manly beast.
Nah, that's too far into the truck's region of operation. Besides it would be illogical to pack something like this into a colony module.
Buggy should be a small, 1-seat vehicle. Used for .. scouting? Repairing at remote sites? It should be able to carry some instruments too.
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #53 on: March 01, 2011, 04:40:57 am »

If it is too big than just take that design and make it smaller. The proportions should scale well. I like the oversized wheels, centrally located headlights and boxy frame. Nothing aerodynamic at all. It still needs to be an off-roader.

It should fit on the back of the TRATRA nicely.
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cameni

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Game Assets - What should the vehicles look like?
« Reply #54 on: March 01, 2011, 05:07:57 am »

I guess we'll have to split the designs to Am/Eu counterparts. There's probably no way we could make something that is appealing to both :/

But for the vehicle above, I think scaling it down will not work. The axles and suspension would make it less capable than the buggies above, IMO.
I still think there should be something more functional for the purpose, something different.
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sniperwolfpk5

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Game Assets - What should the vehicles look like?
« Reply #55 on: March 01, 2011, 05:34:23 am »

Quote from: cameni
I still think there should be something more functional for the purpose, something different.

I haven't seen to many carts in games. Only seen in Red Dead Red Redemption.


What about donkey cart.

This one for donkey race  :P
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cameni

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Game Assets - What should the vehicles look like?
« Reply #56 on: March 01, 2011, 05:43:20 am »

Quote from: sniperwolfpk5
I haven't seen to many carts in games. Only seen in Red Dead Red Redemption.
Too many animated parts there :)
And dragging a pair of horses out of the colony pod spaceship would be some sight :D
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Matt6767

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Game Assets - What should the vehicles look like?
« Reply #57 on: March 01, 2011, 04:28:53 pm »

Quote from: cameni
These turrets will need energy from nearby generators, so the range is limited. Besides, you'll have to go outside to search for mines and stuff, and the things that want to kill you will be there too. Plenty of hunting fun. Thitawatokiya will probably want to destroy your drilling and mining machines as well, so the turrets will be usable if you don't want to repair the sites periodically.
Have you thought about what creatures would wan't to kill us? I can imagine  some creature watching me from the woods in the middle of the night. Perhaps a giant spider like in the game wurm.

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Lawrs

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Game Assets - What should the vehicles look like?
« Reply #58 on: March 01, 2011, 06:28:12 pm »

Quote from: Matt6767
Quote from: cameni
These turrets will need energy from nearby generators, so the range is limited. Besides, you'll have to go outside to search for mines and stuff, and the things that want to kill you will be there too. Plenty of hunting fun. Thitawatokiya will probably want to destroy your drilling and mining machines as well, so the turrets will be usable if you don't want to repair the sites periodically.
Have you thought about what creatures would wan't to kill us? I can imagine  some creature watching me from the woods in the middle of the night. Perhaps a giant spider like in the game wurm.

"Vehicles" not "monsters"
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Matt6767

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Game Assets - What should the vehicles look like?
« Reply #59 on: March 01, 2011, 07:08:52 pm »

Quote from: Lawrs
Quote from: Matt6767
Quote from: cameni
These turrets will need energy from nearby generators, so the range is limited. Besides, you'll have to go outside to search for mines and stuff, and the things that want to kill you will be there too. Plenty of hunting fun. Thitawatokiya will probably want to destroy your drilling and mining machines as well, so the turrets will be usable if you don't want to repair the sites periodically.
Have you thought about what creatures would wan't to kill us? I can imagine  some creature watching me from the woods in the middle of the night. Perhaps a giant spider like in the game wurm.

"Vehicles" not "monsters"
Hey he brought up base defense and creatures. I just wanted to talk about it too.
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