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Author Topic: Game Assets - What should the vehicles look like?  (Read 260446 times)

Lucas

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Game Assets - What should the vehicles look like?
« Reply #60 on: March 01, 2011, 09:01:08 pm »



sinister sand sports has specs on their buggies and they have some rad looking buggies........

SinisterSandSports website      http://www.sinistersandsports.com/index.html


this would also be awesome    
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #61 on: March 01, 2011, 09:10:42 pm »

Quote from: luk528
sinister sand sports has specs on their buggies and they have some rad looking buggies........

I approve. I like the LED bar top lights. Make it so number one.
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Lucas

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Game Assets - What should the vehicles look like?
« Reply #62 on: March 01, 2011, 09:17:28 pm »

Quote from: ZeosPantera
Quote from: luk528
sinister sand sports has specs on their buggies and they have some rad looking buggies........

I approve. I like the LED bar top lights. Make it so number one.

yeah they make really nice buggies
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Lucas

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Game Assets - What should the vehicles look like?
« Reply #63 on: March 01, 2011, 11:21:27 pm »


this thing is also cool!
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #64 on: March 01, 2011, 11:44:04 pm »

Quote from: luk528
this thing is also cool!

Unimog's are super badass. I prefer their superior German Engineering.

[youtube]fZRews1U1K4[/youtube]

But in the case of OT.. I'd still go Tatra.

We need to be able to control the gear changes and switch between low and high gear manually.

My custom shifter http://bit.ly/eXxojZ is a hold type so when I put it in first it constantly depresses the switch. Then when I go to switch to second or whatever it will detect no gear and use neutral. Some games let you choose whether you want this action or if you prefer only to momentary the gear button and then it stays until the next is pressed and neutral is another key.
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Lawrs

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Game Assets - What should the vehicles look like?
« Reply #65 on: March 02, 2011, 02:12:07 am »

Quote from: ZeosPantera
Quote from: luk528
this thing is also cool!

Unimog's are super badass. I prefer their superior German Engineering.


But in the case of OT.. I'd still go Tatra.

We need to be able to control the gear changes and switch between low and high gear manually.

My custom shifter http://bit.ly/eXxojZ is a hold type so when I put it in first it constantly depresses the switch. Then when I go to switch to second or whatever it will detect no gear and use neutral. Some games let you choose whether you want this action or if you prefer only to momentary the gear button and then it stays until the next is pressed and neutral is another key.


What he posted is no Unimog, it's a Maximog
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cameni

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Game Assets - What should the vehicles look like?
« Reply #66 on: March 02, 2011, 04:30:53 am »

I doubt anyone sane would include those overweight monsters into the default colony pod equipment. Those are machines for very good times, but good times are about to end :)

I had in mind something more functional, like this:

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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #67 on: March 02, 2011, 04:42:15 am »

eh. The body seems a bit too rounded compared to the tatra look alike. But, square it off a bit, Fix that horrible windshield and add a spoiler and we may be in business.

EDIT.. I really need to set a better sleep schedule..

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C. Shawn Smith

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Game Assets - What should the vehicles look like?
« Reply #68 on: March 02, 2011, 11:32:45 am »

I approve of both versions :)

Although, I wonder if BFGoodrich will still be around a few hundred years from now :p  Have to come up with a cool name of the tires to be placed on the texture.
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Matt6767

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Game Assets - What should the vehicles look like?
« Reply #69 on: March 02, 2011, 12:47:10 pm »

Quote from: ZeosPantera
eh. The body seems a bit too rounded compared to the tatra look alike. But, square it off a bit, Fix that horrible windshield and add a spoiler and we may be in business.

EDIT.. I really need to set a better sleep schedule..

http://img.photobucket.com/albums/v504/F12Bwth2/Forums/OTBuggy.jpg
It looks awesome.
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #70 on: March 02, 2011, 02:47:36 pm »

I have a thought. I know it has been mentioned that perhaps some old cars might be found on earth.. Perhaps buried in a mountain.

Well I vote for this thing.. The Devon GTX

[youtube]0-KJHgjMxR0[/youtube]
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cameni

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Game Assets - What should the vehicles look like?
« Reply #71 on: March 02, 2011, 03:07:06 pm »

Well, if someone creates a model and successfully gets it through QC of import tool, configures the vehicle parameters in a vehicle configurator that will come to existence later during the development, it could be one of cool easter egg that could be found in the final game :)
Of course the player will have to get to a higher tech level to be able to pull this off.
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Lucas

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Game Assets - What should the vehicles look like?
« Reply #72 on: March 02, 2011, 08:18:00 pm »

i really like the 1956 Volvo TP21            
:D
some interior pictures
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Hybodo

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Game Assets - What should the vehicles look like?
« Reply #73 on: March 03, 2011, 01:57:45 am »

I like the idea of a 1 person tracked vehicle. Could be slightly larger than this to accomidate more difficult terrain. But these could be more useful in CERTAIN situations as compared to vehicles with tires. Specifically muddy terrain.
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C. Shawn Smith

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Game Assets - What should the vehicles look like?
« Reply #74 on: March 03, 2011, 11:39:34 am »



For heavy lifting :D
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What we think, we become -- Buddha
There is no spoon -- Neo, The Matrix
The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)
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