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Author Topic: Successfully imported a character with custom animations but....  (Read 8199 times)

Spartan46

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  • Posts: 50
  • Can import alot of things ;)

ok I have imported wolverine with the animations from wolverine origins game! the animation is working(doing the right sequence) but why my corpse is like that....

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professorx

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Re: Successfully imported a character with custom animations but....
« Reply #1 on: April 07, 2014, 05:59:23 pm »

I think you are confusing wolverine with this guy

« Last Edit: April 07, 2014, 06:03:17 pm by professorx »
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Spartan46

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  • Posts: 50
  • Can import alot of things ;)
Re: Successfully imported a character with custom animations but....
« Reply #2 on: April 07, 2014, 07:20:24 pm »

hahahahaha

Better but im gonna wait when it will be fully support in outerra because that mercenary is making my wolverine messed up xd

(by the way he is too big because of the scale from unreal engine



« Last Edit: April 07, 2014, 07:25:49 pm by Spartan46 »
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HiFlyer

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Re: Successfully imported a character with custom animations but....
« Reply #3 on: April 07, 2014, 07:30:33 pm »

Is it possible to take a look at how the mercenary works and take cues from that?
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PytonPago

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  • It´s way too complex, dont let me try to explain !
Re: Successfully imported a character with custom animations but....
« Reply #4 on: April 08, 2014, 05:12:45 am »

I would say the messing up of it is because certain parts of it aren really set rightly towards the bones (aether not good weighting or OT compensates/ignores the extra bones it might have compared to the wolverine model).
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

angrypig

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Re: Successfully imported a character with custom animations but....
« Reply #5 on: April 10, 2014, 07:36:35 am »

Hard to tell where is the problem without source file but the scale can cause problems... But in case you imported your own model with animations it should work but character importer is relatively new so there still can be bugs.
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Spartan46

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  • Posts: 50
  • Can import alot of things ;)
Re: Successfully imported a character with custom animations but....
« Reply #6 on: April 10, 2014, 02:24:53 pm »

The thing is the model and the animation face the x direction (only affecting the camera as I see) so maybe it is the problem but .... It would be so long to all modify the direction of all the animations...
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jonslynn

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  • Posts: 78
Re: Successfully imported a character with custom animations but....
« Reply #7 on: April 24, 2014, 10:34:15 pm »

OK,  did I miss something?  We can import animation now?  Any info would be great on that please.
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