Just wondering with the current physics engine, that I am assuming will remain for the game, what kind of physics interactions can we expect to be used.
The question stems from my friends and I driving around a 40km African track
http://bit.ly/hrQdj2 and he fell into a river and got stuck. We joked about throwing him a tow rope, but I would suspect that type of thing would be possible with an engine like Bullet and some simple tool implementation. I imagine/hope the game would not simply auto-flip an overturned tatra because we have come this far for realism, why not go all the way.
Hitting objects and object/prop physics is also a bit of a mystery. I am sure fences would have some sort of value associated with them so that they could be fell by a large force, same with trees.
What other forces / constraints do you think we will see for the game? The ability to tow or drag things could be useful in a mining/vehicles simulator.