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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Lighting.....  (Read 9613 times)

HiFlyer

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Lighting.....
« on: April 10, 2014, 11:43:37 pm »

We all know that eventually the lighting will be added and cars will have headlights, planes will have landing lights roads will stretch into the distance like diamond snakes in a black sky.......

But is Outerra aiming for the  dreaded deferred lighting system, or something more friendly to anti-aliasing?

Inquiring minds want to know!!
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angrypig

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Re: Lighting.....
« Reply #1 on: April 13, 2014, 04:46:34 am »

We will use hybrid system where some part will use deferred shading and other parts forward shading...

WIP stuff grass lighting isn't finished yet...
« Last Edit: April 13, 2014, 08:50:19 am by angrypig »
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HiFlyer

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Re: Lighting.....
« Reply #2 on: April 13, 2014, 05:48:32 am »

Looks very cool, and sounds very complicated!

Never heard of a mixed lighting system.
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angrypig

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Re: Lighting.....
« Reply #3 on: April 13, 2014, 06:25:39 am »

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ZeosPantera

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Re: Lighting.....
« Reply #4 on: April 13, 2014, 12:29:41 pm »

I love those calm little previews before the storm.
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HiFlyer

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Re: Lighting.....
« Reply #5 on: April 13, 2014, 01:09:44 pm »

This one is a nice example and it's not the only one:
http://www.crytek.com/cryengine/presentations/the-rendering-technologies-of-crysis-3

Lighting like that would be a game-changer for Outerra.
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ZeosPantera

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Re: Lighting.....
« Reply #6 on: April 13, 2014, 01:55:15 pm »

Everything OT does is a Game Changer. What it needs to be is an Attention Getter. That wonderful and horrible day when a million people take note and throw money at our Slovak friends.

All we can hope is it doesn't go to their heads, (and up their noses ;p )

the SDK will be the game changer.
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Acetone

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Re: Lighting.....
« Reply #7 on: April 13, 2014, 02:35:00 pm »

We will use hybrid system where some part will use deferred shading and other parts forward shading...

WIP stuff grass lighting isn't finished yet...


Angrypig, I'm not sure it's intentional, but your whole "WIP stuff" screenshot folder on i.minus seems to be readable for everyone. Since there are screencaps of 3D trees, clouds, debug interface and unrealesed vehicules, I just wanted to be sure it's not a problem :-\.
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Abc94

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Re: Lighting.....
« Reply #8 on: April 13, 2014, 02:42:48 pm »

Wow that is already very nice angrypig!
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Jagerbomber

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Re: Lighting.....
« Reply #9 on: April 13, 2014, 03:06:36 pm »

Angrypig, I'm not sure it's intentional, but your whole "WIP stuff" screenshot folder on i.minus seems to be readable for everyone. Since there are screencaps of 3D trees, clouds, debug interface and unrealesed vehicules, I just wanted to be sure it's not a problem :-\.

Awe dangit, I missed it....  :-[ :P
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2eyed

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Re: Lighting.....
« Reply #10 on: April 13, 2014, 03:58:13 pm »

Oh yes, 3dtrees, angrypig, show please!
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Acetone

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Re: Lighting.....
« Reply #11 on: April 13, 2014, 04:24:56 pm »

... and now I feel like the guy who opened up the pandora box  :D

To be clear and avoid unnecessary expectations, there was nothing insanely new in this folder. Just unpublished shots of various things and features already announced, an interresting insight of the evolution of things already available in the game, but in a different perspective or point of view  :).
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cameni

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Re: Lighting.....
« Reply #12 on: April 13, 2014, 04:29:04 pm »

It seems to be a Minus glitch, sometimes it makes a direct image link into a page link. We didn't do anything, it fixed itself.
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ZeosPantera

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Re: Lighting.....
« Reply #13 on: April 13, 2014, 05:13:48 pm »

You can't hide the truth from us Cameni! We can still see things



Mostly because I save every picture. http://imgur.com/a/UFg7M
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HiFlyer

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Re: Lighting.....
« Reply #14 on: April 13, 2014, 05:57:10 pm »

Oh yes, 3dtrees, angrypig, show please!

Speaking of that, people would probably fall over dead from ecstasy right on the spot if Outerra could come close to this.......


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