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Author Topic: Halo CE : longsword  (Read 13749 times)

Spartan46

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Halo CE : longsword
« on: March 30, 2014, 01:46:54 am »

Edit 2: version 2! with detail textures and normal textures!

Download Longsword 2.0

EDIT: The scale was too small so I updated it with the official scale!

Longsword from Halo!  ;D

*OLD*Download: Longsword 1.0*OLD*

-interior

-act as a plane for now

-sound

-Fly great!

-Use flaps for the main door!

2.0 images









OLD IMAGES



















« Last Edit: April 04, 2014, 06:30:38 pm by Spartan46 »
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Norsk

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Re: Halo CE : longsword
« Reply #1 on: March 30, 2014, 08:48:00 am »

Holy crap, YES!
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HiFlyer

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Re: Halo CE : longsword
« Reply #2 on: March 30, 2014, 09:48:15 am »

Nice! But it seems all these Halo craft have pretty lows res textures. Let's hope somebody good with that sort of thing takes an interest!
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Spartan46

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Re: Halo CE : longsword
« Reply #3 on: March 30, 2014, 12:03:46 pm »

If someone could rip off the longsword from halo anniversary, it would be awsome!
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Spartan46

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Re: Halo CE : longsword
« Reply #4 on: April 01, 2014, 10:25:23 pm »

What do you think of those textures ? should I upload?





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PytonPago

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Re: Halo CE : longsword
« Reply #5 on: April 02, 2014, 05:22:54 am »

Nice texturing ... but, who scratched my cockpit like this ? :D Dont worry, just kidding. :D :D



... the ship has a lot of 80s-90s stealth design thinking in it. Tile lines are visible good on such planes. Making the exterior texture have sharper lines and a bump map would have great results.

« Last Edit: April 02, 2014, 05:24:28 am by PytonPago »
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M7

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Re: Halo CE : longsword
« Reply #6 on: April 02, 2014, 11:15:49 am »

Specular or roughness map, would help too since you get a lot of  realistic effect with different materials reflecting differently. But it can conflict (look weird) with normal map if these are not well balanced. So in some case you better off with just speculars.

 You should take a look at the Mig29 maps. These are perfectly made mapping IMO,  though you might need the 'compressonator' program to view some of it.
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Norsk

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Re: Halo CE : longsword
« Reply #7 on: April 02, 2014, 11:20:45 am »

Those textures look alot better!
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Spartan46

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Re: Halo CE : longsword
« Reply #8 on: April 02, 2014, 06:04:24 pm »

for the interior do you guys prefer that???

or any suggestions?

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Spartan46

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Re: Halo CE : longsword
« Reply #9 on: April 04, 2014, 06:31:30 pm »

Just updated!
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HiFlyer

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Re: Halo CE : longsword
« Reply #10 on: April 04, 2014, 06:42:50 pm »

Nice job.  :D
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PytonPago

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Re: Halo CE : longsword
« Reply #11 on: April 08, 2014, 05:26:36 am »

Just updated!

Yes, its nicer indeed !
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.