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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Estimated release date  (Read 20232 times)

cameni

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Re: Estimated release date
« Reply #15 on: February 04, 2012, 02:48:08 pm »

Um, what rash decision? Hmm maybe there's a misunderstanding. We may not release it as a classic *engine* ever, but we aim to make it available as a platform. Thing is, it's not just a world rendering engine - it's also about the world data we have to prepare and deliver, it's the background cloud services that are behind. It's going to be also a multiuser world creator, with the data replicated across users automatically, delivered on demand.

In fact, our plan is to support mainly the indie developers with it, allowing them to write game modules that can be then automatically delivered to our users. Let me present you the use case:
User launches Outerra (platform) and looks for the new games in the in-game browser. Sees this BenDragon's and Spike's new game (spike the dragon? :) ), and adds it to his list. OP downloads the modules and world data if it doesn't have it already or if it was updated (a snapshot of the data from appropriate realm - prehistoric, modern, apocalyptic, whatever one is created) and launches the game module with the gameplay.

Regardless of whether it's going to be an engine or a platform, we need to work on the APIs for game modules and scripting, so it's not going to be immediately available in either case. Our plan is to allow for modding and creation of the game modules in our upcoming world-building Anteworld game, and then gradually grow it into a platform. The intention is that an indie developer that doesn't need support will only need the game to be able to develop his own games on the same platform that Anteworld is being built on.
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TheSquiffy

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Re: Estimated release date
« Reply #16 on: February 04, 2012, 03:42:45 pm »

Um, what rash decision? Hmm maybe there's a misunderstanding. We may not release it as a classic *engine* ever, but we aim to make it available as a platform. Thing is, it's not just a world rendering engine - it's also about the world data we have to prepare and deliver, it's the background cloud services that are behind. It's going to be also a multiuser world creator, with the data replicated across users automatically, delivered on demand.

In fact, our plan is to support mainly the indie developers with it, allowing them to write game modules that can be then automatically delivered to our users. Let me present you the use case:
User launches Outerra (platform) and looks for the new games in the in-game browser. Sees this BenDragon's and Spike's new game (spike the dragon? :) ), and adds it to his list. OP downloads the modules and world data if it doesn't have it already or if it was updated (a snapshot of the data from appropriate realm - prehistoric, modern, apocalyptic, whatever one is created) and launches the game module with the gameplay.

Regardless of whether it's going to be an engine or a platform, we need to work on the APIs for game modules and scripting, so it's not going to be immediately available in either case. Our plan is to allow for modding and creation of the game modules in our upcoming world-building Anteworld game, and then gradually grow it into a platform. The intention is that an indie developer that doesn't need support will only need the game to be able to develop his own games on the same platform that Anteworld is being built on.

Hi, about the "game platform"... do you mean that an indie developer will be able to extend OT (or anteworld) with mods or one can create a whole different game? ... making it available to other users...? Do you mean OT is going to become a game platform/store like appstore, android market and any others around?
Indie devs will be able to "sell" someway their creations through the outerra cloud?

Sq.




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cameni

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Re: Estimated release date
« Reply #17 on: February 04, 2012, 04:08:16 pm »

Initially mods, later also completely different games that reuse an existing world setting (or create a new one). I would not compare it to app stores though, it's quite specialized. Although ... yes, ultimately the devs will be able to sell their games to the same audience that enjoys OT. For a royalty percentage. Freeware for free.
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DarkDXZ

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Re: Estimated release date
« Reply #18 on: February 05, 2012, 05:00:28 am »

Release it on Steam for platformception!

You will have to download a gaming platform on a gaming platform, so you can download games while you download games. :P

Nah, just kidding, but it seems to be semi-true, now does it?
(oh God, I can already imagine the Add-Ons website being overloaded...With pretty cool stuff!)
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Black Phoenix

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Re: Estimated release date
« Reply #19 on: February 05, 2012, 05:11:44 am »

If your plan is to go through with it like that, please make sure the addon/mod interface is there and isn't all over the place on all potential platforms... would be quite annoying if the engine turned out to be hardly usable for using it in some specific task (for me that would be aerospace simulation).
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