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Author Topic: HRTF binaural audio test  (Read 22167 times)

cameni

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HRTF binaural audio test
« on: May 11, 2014, 04:47:28 pm »

Binaural audio test - use headphones.

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Acetone

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Re: HRTF binaural audio test
« Reply #1 on: May 11, 2014, 05:00:39 pm »

A few weeks ago, I was watching (well, listening...) this video : and I thought it will be awesome to add this kind of trick into a 3D game engine to simulate accurate sounds position for human ears.

Seems like you did it for Outerra :)
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ZeosPantera

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Re: HRTF binaural audio test
« Reply #2 on: May 11, 2014, 08:18:05 pm »

Love you buddy.. This is an important update!
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OttoPus

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Re: HRTF binaural audio test
« Reply #3 on: May 12, 2014, 09:20:37 am »

Truly amazing.

Hearing is a very understimated part of the way that our senses gives us the representation of the world.

Every little aspect of a sound environment tells us a lot of things even without using eyes (although eyesight has greater priority - there are a lot of tests about this matter).

This is a giant step forward in the path of making the ultimate immersive experience in a simulated world, well done!
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Foxiol

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Re: HRTF binaural audio test
« Reply #4 on: May 12, 2014, 12:10:24 pm »

Amazing work...I´m a sound nut and I love this. Directional sound FTW!!!
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M7

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Re: HRTF binaural audio test
« Reply #5 on: May 12, 2014, 01:03:36 pm »

That a great development. Now does sound have the ability to travel? Like if an explosion happen at a km or two distance, do we get a delay between the visual and sound?
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cameni

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Re: HRTF binaural audio test
« Reply #6 on: May 12, 2014, 02:56:16 pm »

That's not yet implemented, but I noticed that the new audio library we used here has a latency extension that maybe could be used for that.
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aWac9

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Re: HRTF binaural audio test
« Reply #7 on: May 12, 2014, 03:25:38 pm »

fantastic
an enormous contribution, a new value to Outerra.
my most sincere congratulations.
evolution 2012 . 2014

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PytonPago

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Re: HRTF binaural audio test
« Reply #8 on: May 12, 2014, 04:21:02 pm »

Nice ...  8)
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ZeosPantera

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Re: HRTF binaural audio test
« Reply #9 on: May 12, 2014, 04:27:49 pm »

It needs some tweaking. It needs a bit heavier center weighting when the object is in front of you. I am sure the options exist.
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Abc94

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Re: HRTF binaural audio test
« Reply #10 on: May 13, 2014, 10:30:40 pm »

Good stuff!
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HiFlyer

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Re: HRTF binaural audio test
« Reply #11 on: May 14, 2014, 03:31:41 am »

Nice.
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ProGamer

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Re: HRTF binaural audio test
« Reply #12 on: May 16, 2014, 09:09:45 pm »

Is the Doppler effect in?
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cameni

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Re: HRTF binaural audio test
« Reply #13 on: May 17, 2014, 05:51:28 am »

Doppler was there in the previous version as well.
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