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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Ocean sunset  (Read 30987 times)

Edding3000

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Ocean sunset
« Reply #15 on: February 14, 2011, 09:07:17 am »

But that is not open sea. On open sea the waves are there because of wind, and near shores because of water volume getting compressed?

The main thing that 'disturbs' me on the screens is that the waves on open sea havent got a 'direction'.
Near shore they suddenly flow towards the shore. I think you need to expand that area where waves exist due to shallowing of the sea..

But who am i, i'm just a amateur :P.
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cameni

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Ocean sunset
« Reply #16 on: February 14, 2011, 09:44:42 am »

Quote from: Edding3000
But that is not open sea. On open sea the waves are there because of wind, and near shores because of water volume getting compressed?

The main thing that 'disturbs' me on the screens is that the waves on open sea havent got a 'direction'.
Near shore they suddenly flow towards the shore. I think you need to expand that area where waves exist due to shallowing of the sea..

Yes, there are two types of waves mixed - open sea waves (and they have a direction, but it can be hardly visible in the stills), and shore waves (the surf) that orient themselves perpendicularly to the shore as the water volume gets compressed with rising underwater terrain. These two aren't so tightly related, with relatively calm open sea you can still get the surf, and it appears as if from nowhere.
But you are right, the waves in open sea should be probably bigger, everything is a matter of tuning the parameters now.

Quote
But who am i, i'm just a amateur :P.
Did you start blogging about your stuff yet? You never answered that post ... ;)
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Edding3000

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Ocean sunset
« Reply #17 on: February 14, 2011, 11:23:55 am »

I'm still not blogging about anything because a lot of stuff is on very low priority/hold because of my study that is kind of demanding. But maybe when i have time in a few months i'll blog some stuff.
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Edding3000

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Ocean sunset
« Reply #18 on: February 17, 2011, 04:56:57 pm »

double post!

When can we expect a new update? or some more nice screenshots!

Maybe a little ´roadmap´? what are you guys working on at the moment :)?
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C. Shawn Smith

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Ocean sunset
« Reply #19 on: February 17, 2011, 05:15:11 pm »

lol ... I asked Cameni if he had a roadmap, and his response was (paraphased) "Well, let's just say we have a map." :lol:
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What we think, we become -- Buddha
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The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)

cameni

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Ocean sunset
« Reply #20 on: February 17, 2011, 05:16:11 pm »

Right now I'm writing a blog post about the water .. I just have to remember how I did it :)

After that I'll probably delve into AMD magic lands once again.
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necro

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Ocean sunset
« Reply #21 on: February 18, 2011, 02:22:13 am »

yay!..  where is the blog?
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ZeosPantera

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« Reply #22 on: February 18, 2011, 02:26:23 am »

Quote from: necro
yay!..  where is the blog?

Its still not up. http://outerra.blogspot.com/

He must have coded the water while very intoxicated.
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necro

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Ocean sunset
« Reply #23 on: February 18, 2011, 03:17:52 am »

thank you sir. someone should add the link on the outerra page.
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cameni

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« Reply #24 on: February 18, 2011, 03:18:24 am »

Quote from: ZeosPantera
He must have coded the water while very intoxicated.
Haha, seems so. Fumes of Angrypig? :D

I still need to fill in some stuff while documenting the bits, it will be online in few hours.
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necro

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« Reply #25 on: February 18, 2011, 03:54:59 am »

So you were using opencl, right?. I am glsl-programmer and very interested in this! I realized the atmospheric scattering algorithms of nvidia gpugem2 in blender game engine. Hopefully your blog will motivate me for also researching watershaders >_>
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sniperwolfpk5

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Ocean sunset
« Reply #26 on: February 18, 2011, 05:39:45 am »

Quote from: cameni
it will be online in few hours.

Few hours are past. Now where is the water blog?   :mad:
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cameni

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« Reply #27 on: February 18, 2011, 08:21:28 am »

Quote from: sniperwolfpk5
Few hours are past. Now where is the water blog?   :mad:
Rdy: http://outerra.blogspot.com/2011/02/ocean-rendering.html
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strid

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« Reply #28 on: April 04, 2011, 09:32:21 pm »

How big can you make the waves ?? I would love to see a couple of big waves rolling in !!!!!!
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cameni

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« Reply #29 on: April 05, 2011, 12:57:45 am »

It's not suitable for really big waves, those will have to be modeled better if you want to have a close up detail there too.
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