Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Bug with the importer  (Read 1312 times)

zzz

  • Sr. Member
  • ****
  • Posts: 266
  • newbie
Bug with the importer
« on: May 18, 2014, 06:16:38 am »

I noticed that meshes that used the mirror tool in 3dsmax don't stay mirrored when imported to Outerra.



The turrets on the right were mirrored along the center axis when making the model but as you can see they are the wrong way round ingame. I re-imported the DAE file and in 3dsmax and another game they show the right way round. Am I missing something?
Logged

necro

  • Sr. Member
  • ****
  • Posts: 451
    • google+ Blog
Re: Bug with the importer
« Reply #1 on: May 18, 2014, 02:57:14 pm »

Maybe the 3dmax file is not right. Did you rotate the turret to the front without applying the current rotation as standard rotation = 0? In know just blender but this would be the reason in blender.
Logged

zzz

  • Sr. Member
  • ****
  • Posts: 266
  • newbie
Re: Bug with the importer
« Reply #2 on: May 19, 2014, 03:50:28 pm »

Yes, it was something called the xForm mesh. Finally managed to fix it. *phew*
Logged