See, for a guy who writes online booking engines, getting to:
(iref<ot::environment> env = ot::environment::get())
was a huge step
.... actually I looked at the code:
static iref<igc_plugin> _M = ot::igc::get(new igc_plugin);
and thought...well that's kinda the same, so blundered around for a while with it and env.h and voila... managed to adjust rain.
Glad you gave me a heads up on the masks though... would've been painful finding out that the 'hard way'.
Curious now... is there a way an in game model , say a Cessna, can read the environment?
Eg...if it was dark, I could turn on a light or if it was raining, start wipers..or raining at intensity 0.9 put the wipers on high?
L