User mods, screenshots & videos > Railway vehicles

Miles of track

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cameni:
Tracks alone won't be enough, you'll need also a physics module.

Tracks require two things, a modification to the road system (for track foundation), and a spline-based geometry generator (repeater, for cross ties and rails).
Repeater requires a modification of the material system to support small instanced geometry rendering without a full blown object pipeline. It's going to be used also for other road and railroad related things like poles, guard rails, but also highway connections, bridges and tunnels.
Material system update depends on shader system update (which is now mostly ready, so it's waiting on a free time slot).

HiFlyer:
Cool! Sounds very promising!

Cormac21:
Wow its really awesome.
I personaly like that concept and I`d love to see it here.
Well done..

John514:

--- Quote from: cameni on May 31, 2015, 11:56:50 am ---Tracks alone won't be enough, you'll need also a physics module.

Tracks require two things, a modification to the road system (for track foundation), and a spline-based geometry generator (repeater, for cross ties and rails).
Repeater requires a modification of the material system to support small instanced geometry rendering without a full blown object pipeline. It's going to be used also for other road and railroad related things like poles, guard rails, but also highway connections, bridges and tunnels.
Material system update depends on shader system update (which is now mostly ready, so it's waiting on a free time slot).

--- End quote ---
It also needs a procedural rail system to automatically create cuts and blades in junctions.

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