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Author Topic: Oculus Rift DK2?  (Read 18060 times)

Hullefar

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Oculus Rift DK2?
« on: June 13, 2014, 01:09:41 pm »

Just a couple of weeks left until I get my DK2, will Outerra suport positional tracking?
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cameni

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Re: Oculus Rift DK2?
« Reply #1 on: June 13, 2014, 01:47:39 pm »

We haven't yet integrated the new beta Oculus SDK, but there's already a support for positional tracking by combining DK1 with another tracker, so native positional tracking should work easily there as well.
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Hullefar

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Re: Oculus Rift DK2?
« Reply #2 on: June 13, 2014, 02:19:03 pm »

Thanks for the fast answer, that's great news!


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ignaciospain1

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Re: Oculus Rift DK2?
« Reply #3 on: June 22, 2014, 06:26:30 am »

I am about to get the full license and it will depend on the integration with Oculus Rift DK2... so great to hear you guys will be on it.
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Jagerbomber

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Re: Oculus Rift DK2?
« Reply #4 on: July 02, 2014, 12:34:30 pm »

Oculus Rift DK2 is finally shipping soon.
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Tacklebait

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Re: Oculus Rift DK2?
« Reply #5 on: July 29, 2014, 11:10:13 am »

My rift hopefully will be here by Friday.  Any word on this?  I'd like to show it off flying the mig to my co-workers, although i'm done here at the end of August to head back to school.
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cameni

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Tacklebait

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Re: Oculus Rift DK2?
« Reply #7 on: July 29, 2014, 11:13:29 am »

Was just about to edit my post... Just noticed it.

 Thanks!
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grimdar

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Re: Oculus Rift DK2?
« Reply #8 on: August 25, 2014, 06:57:33 pm »

Any news on this?

BTW.. 1000+ views now for this thread. Clearly... many looking forward to this :)
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cameni

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Re: Oculus Rift DK2?
« Reply #9 on: August 26, 2014, 07:02:21 am »

Still working on it, but also on other things for the next release. Here are couple of preview screens:

Oculus DK2 in OT alpha preview images



A couple of notes:
  • works only in extended mode for now, but detects the right screen automatically
  • chromatic aberration correction is overdone, this is using the default Oculus values, so it affects every demo. It also seems to be different for left/right eye, calibration doesn't seem to help. I might try to adjust it, unless Oculus releases a fixed SDK build earlier
  • the narrower FOV lowers the immersion compared to DK1. I remember Luckey and Carmack saying that FOV was probably the most important aspect to immersion back in the DK1 days, so yeah.
  • it will be hard to reach stable 75fps in OT, much less 90fps for CV1
  • I want to experiment with pre-warping projection to make the apparent resolution better. It should be easy to do since we support special projection modes already, I mainly need to compensate for it in the warp shaders that are using Oculus provided warp meshes
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HiFlyer

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Re: Oculus Rift DK2?
« Reply #10 on: August 26, 2014, 08:13:37 am »

Is it sad that I've gotten so used to watching Oculus videos on Youtube that my eyes automatically cross to see the 3D effect in pictures like this?  :o
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M7

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Re: Oculus Rift DK2?
« Reply #11 on: August 26, 2014, 10:48:19 am »

True, i am also able to see the combination of the two images on my ipad, by crossing the eyes. Doesnt feel too good afterward though.
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grimdar

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Re: Oculus Rift DK2?
« Reply #12 on: August 26, 2014, 01:18:48 pm »

Looks amazing! I can't put my finger on it, but things are looking much more realistic than previous versions of Outerra.
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ZeosPantera

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Re: Oculus Rift DK2?
« Reply #13 on: August 26, 2014, 01:24:00 pm »

Lower FOV? Why would a V2 lower it!
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necro

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Re: Oculus Rift DK2?
« Reply #14 on: August 27, 2014, 01:44:03 am »

Its for the immersion zeos, the immersion!
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