Well ... the depth of the simulation and the "fun/experience-aspect" balance is what makes people do the stuff, and there is actually the other question in writing - focus on bringing the true reality of it, simplified simulation or just a fun-splash. If ya would like to do there the things you cant do in real life, the reality-based stuff may get in the way to the "great audience", making a lot of people actually hate it and probably would need a set of different handling and gameplay-sets for cowering all types of simulated stuff to feel just the right way at reasonable controls. Doe, personally, its actually exactly what it should be. Experience is what the people will seek and also, all things are more or less a community-based hobby - witch means its mostly people of a certain "mind" about stuff witch the particular simulator represents or of its character. So the concept of a all-out sim-world is actually a world for anyone anywhere whyte the possibility to try anything they would like to know or experience. Maybe wont fit the arcade players, but devs. did add "game-stations" inside games too (so why not make a jukebox-game hall or in-game mod for executing other games (installed on your PC) "in-OT").
Actually, it may be too of some sort of a out-off hand learning and experience form/simulation. Just like when not all students around the world have the possibility to handle some special equipment, but could do that on the real-world site in a simulation grade way whyle having an instructor-notes/audiolog or real human communication advice ...