User mods, screenshots & videos > Textures
Manually Fixing the "Blue Haze" on models.
ZeosPantera:
I am not posting this as a question as once the answer has been posted I will update this first post (and possibly sticky it)..
Here is the issue.
This model was fine and recent (2-3 month old) changes have caused many models to freak out. I know this is fixable via editing certain values in certain files having to do with the textures but I don't know what they are or if there is a decided fix value.
Help from anyone is appreciated.
wayne57:
i adjust the fo and the roughness
ZeosPantera:
Moderate Success http://i1.minus.com/iIbp6GRpE3Fqp.jpg
Total Fail. http://i1.minus.com/i9cNdbXNTFqiu.jpg I went through the texture ID in the file and commenting them with names "#MAIN BODY" "#TIRES" etc etc.. Everything was fine until I tried to rough set everything to black grey.. (5.0,5.0,5.0,1.0) The last one is alpha and it should be R G B.. But only when I do a 255 does the color work on a single channel. Cant seem to blend.
But at least my Atmospheric alterations really make it look like a bright sunny desert out there.
curnpoo:
I've got the same problem
I'm an idiot and i cant figure out how to change the roughness and the fo, do i change the .mtl in blender? or what
I'm not exactly sure
Levi:
--- Quote from: curnpoo on August 08, 2014, 07:54:01 pm ---I've got the same problem
I'm an idiot and i cant figure out how to change the roughness and the fo, do i change the .mtl in blender? or what
I'm not exactly sure
--- End quote ---
To change material properties, just go where the package is installed, and open the .mtl file in any text editor you want(notepad, notepad++...etc.).
e.g.: \Anteworld\packages\outerra\c172\c172ma.mtl
You'll something like this:
--- Code: ---{
"version" : 512,
"mats" : [
{
"name" : "propeller_80",
"color" : "1.0,1.0,1.0,.988",
"f0" : ".039", <<<<-----------------You may want to change this....
"roughness" : ".8", <<<<-----------------...and this........
"no_light" : false,
"alpha_masked" : false,
"tex_albedo" : "propeller_80.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "propeller_80_opacity.dds",
"tex_reflectance" : "",
"tex_environment" : ""
},
.
.
.
.
.
--- End code ---
Then you manually change the parameters you want, save the file, and you're done :D
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