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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Manually Fixing the "Blue Haze" on models.  (Read 7869 times)

ZeosPantera

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Manually Fixing the "Blue Haze" on models.
« on: June 15, 2014, 03:13:33 pm »

I am not posting this as a question as once the answer has been posted I will update this first post (and possibly sticky it)..

Here is the issue.



This model was fine and recent (2-3 month old) changes have caused many models to freak out. I know this is fixable via editing certain values in certain files having to do with the textures but I don't know what they are or if there is a decided fix value.

Help from anyone is appreciated.
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wayne57

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #1 on: June 16, 2014, 01:48:50 am »

i adjust the fo and the roughness
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ZeosPantera

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #2 on: June 16, 2014, 03:41:51 am »

Moderate Success http://i1.minus.com/iIbp6GRpE3Fqp.jpg

Total Fail. http://i1.minus.com/i9cNdbXNTFqiu.jpg I went through the texture ID in the file and commenting them with names "#MAIN BODY" "#TIRES" etc etc.. Everything was fine until I tried to rough set everything to black grey.. (5.0,5.0,5.0,1.0) The last one is alpha and it should be R G B.. But only when I do a 255 does the color work on a single channel. Cant seem to blend.

But at least my Atmospheric alterations really make it look like a bright sunny desert out there. 
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curnpoo

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #3 on: August 08, 2014, 07:54:01 pm »

I've got the same problem

I'm an idiot and i cant figure out how to change the roughness and the fo, do i change the .mtl in blender? or what
I'm not exactly sure
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Levi

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #4 on: August 09, 2014, 01:46:43 am »

I've got the same problem

I'm an idiot and i cant figure out how to change the roughness and the fo, do i change the .mtl in blender? or what
I'm not exactly sure
To change material properties, just go where the package is installed, and open the .mtl file in any text editor you want(notepad, notepad++...etc.).
e.g.: \Anteworld\packages\outerra\c172\c172ma.mtl

You'll something like this:
Code: [Select]
{
"version" : 512,
"mats" : [
{
"name" : "propeller_80",
"color" : "1.0,1.0,1.0,.988",
"f0" : ".039",          <<<<-----------------You may want to change this....
"roughness" : ".8",     <<<<-----------------...and this........
"no_light" : false,
"alpha_masked" : false,
"tex_albedo" : "propeller_80.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "propeller_80_opacity.dds",
"tex_reflectance" : "",
"tex_environment" : ""
},
.
.
.
.
.
Then you manually change the parameters you want, save the file, and you're done :D
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curnpoo

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #5 on: August 09, 2014, 09:08:58 am »

Quote
To change material properties, just go where the package is installed, and open the .mtl file in any text editor you want(notepad, notepad++...etc.).
e.g.: \Anteworld\packages\outerra\c172\c172ma.mtl

You'll something like this:
Code: [Select]
{
"version" : 512,
"mats" : [
{
"name" : "propeller_80",
"color" : "1.0,1.0,1.0,.988",
"f0" : ".039",          <<<<-----------------You may want to change this....
"roughness" : ".8",     <<<<-----------------...and this........
"no_light" : false,
"alpha_masked" : false,
"tex_albedo" : "propeller_80.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "propeller_80_opacity.dds",
"tex_reflectance" : "",
"tex_environment" : ""
},
.
.
.
.
.
Then you manually change the parameters you want, save the file, and you're done :D




yeah thanks I'm just new to the engine, that really helped  ;D
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Levi

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #6 on: August 09, 2014, 09:39:47 am »

yeah thanks I'm just new to the engine, that really helped  ;D
Glad it helped! ;D
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soulunite

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #7 on: August 09, 2014, 01:13:04 pm »

Hi ZeosPantera, this is such an amazing model. I came across your video posted on Reddit and I have to say, it looked unbelievably real! Is this available for download? Thought I'd try my luck :) cheers
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Levi

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #8 on: August 09, 2014, 01:26:13 pm »

Is this available for download?
Yes it is, check the original post here: http://forum.outerra.com/index.php?topic=1646.0
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soulunite

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #9 on: August 09, 2014, 06:58:04 pm »

Thanks Levi!
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soulunite

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #10 on: September 16, 2014, 05:41:23 pm »

Hi ZeosPantera, I was wondering how you went with getting the Batman Tumbler to have the right fo and roughness settings? Do you manage to get it looking like this again: (Moderate Success http://i1.minus.com/iIbp6GRpE3Fqp.jpg)

Lastly, are you able to advise what fo / roughness settings you used if successful?

Cheers

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ZeosPantera

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #11 on: September 16, 2014, 11:42:44 pm »

I believe it is still a mess and all white and purple. Not sure what I did wrong. Will have to re-download and re-adjust it all.
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soulunite

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Re: Manually Fixing the "Blue Haze" on models.
« Reply #12 on: September 16, 2014, 11:50:36 pm »

haha sweet - I was just being lazy and not doing it myself. I will have a play too and see what happens. Cheers ZeosPantera!
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