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Author Topic: [Suggestion] Outerra as a paid plugin for Unreal Engine 4  (Read 6597 times)

HeadClot

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[Suggestion] Outerra as a paid plugin for Unreal Engine 4
« on: June 18, 2014, 08:43:16 pm »

Hey everyone,

Just thought I would make this suggestion. I am an user of the Unreal Engine 4 Dev tools by Epic Games. I am currently working on my own game with their engine. I would like to see Outerra used as a rendering/Terrain plugin for the Unreal Engine 4. Would this be possible?

I would love to see Outerra use Unreal Engine 4 as a "tool backend" for developing AnteWorld.

I would be more than happy to pay 100.00 USD for such a plugin for the Unreal Engine. :)

If anything it would be an interesting experiment.

Thanks for your time,

HeadClot
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cameni

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Re: [Suggestion] Outerra as a paid plugin for Unreal Engine 4
« Reply #1 on: June 19, 2014, 03:24:44 am »

You essentially cannot merge two 3D engines. There's a lot of stuff implemented in the core OT engine to make it work, that would have to go into the others engine core code.

Even if we could create it as a component, the effort would cost a lot. More than 100k USD ;)
And it would be integrated badly into UE, all the tools and techniques are different. In short, a bad idea.
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PytonPago

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Re: [Suggestion] Outerra as a paid plugin for Unreal Engine 4
« Reply #2 on: June 19, 2014, 04:04:41 am »

Why dont just try to merge OT and Reality then - just make an radio-frequency controlled bulldozer, fit OT white a terrain scanner implementing real-time data to the terrain and go rolling the bulldozer trough OT ...  ;D  :D  - will be just like the good old "Boat" games, just that here you dont see buildings in OT. :D :D

Also, dont know if Unreal is fitted to render a whole planet in real scale ... you could add the model scene, but you wont get all the nice stuff from unreal there (especially whyle OT is in alpha stage).
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HeadClot

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Re: [Suggestion] Outerra as a paid plugin for Unreal Engine 4
« Reply #3 on: June 19, 2014, 06:20:57 am »

You essentially cannot merge two 3D engines. There's a lot of stuff implemented in the core OT engine to make it work, that would have to go into the others engine core code.

Even if we could create it as a component, the effort would cost a lot. More than 100k USD ;)
And it would be integrated badly into UE, all the tools and techniques are different. In short, a bad idea.

Thanks for the reply :)

I see now why it would be a bad Idea. Thanks for the clarification
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Jagerbomber

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Re: [Suggestion] Outerra as a paid plugin for Unreal Engine 4
« Reply #4 on: June 19, 2014, 10:56:39 am »

One does not simply merge two 3D engines...
FTFY  ;D
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necro

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Re: [Suggestion] Outerra as a paid plugin for Unreal Engine 4
« Reply #5 on: June 19, 2014, 12:04:14 pm »

Also, dont know if Unreal is fitted to render a whole planet in real scale ... you could add the model scene, but you wont get all the nice stuff from unreal there (especially whyle OT is in alpha stage).


Thats not possible. UE is using a volume based level design. Fitting the whole world into this wont work. So, UE can look this good, because they assume some constraints like a modular level design. OT doesnt have these constraints, but others.


@HeadClot:
Each try to unify both worlds, will dramatically fail. But i have some good news for you. UE will not give you the OT quality in world rendering. But OT will give you UE quality in model rendering.. some days in the future. If you want to bet on the right horse, choose OT. I would.
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