Great work Levi !
Thanks!
I've been waiting to see what one of the big planes would look like with lights for a while! ![grin =D](http://forum.outerra.com/Smileys/default/grin.gif)
I hope it was worth the waiting, though I feel like I should have done it much earlier.
And there's still a bigger one waiting to be illuminated.
![Azn ^-^](http://forum.outerra.com/Smileys/default/azn.gif)
I have what I have .....,, what it is mine ....
Levi great job, congratulations
Haha that's hilarious. Thank you aWac9!
Nice work! Thanks Levi.
Only passenger seat looks a little square.
p.s. ...I meant this part.
![](http://www11.pic-upload.de/thumb/21.06.15/bmfxd7ok9ir.jpg)
Yeah, you're right.
I haven't touched the seats yet, so I could simply throw a TurboSmooth modifier on them, and problem solved. But the poly-count would increase significantly, therefore the FPS could be affected...
Really nice!! I can almost see the stewardess coming!!
"And still having decent FPS
"
Great!!! ![Smiley :)](http://forum.outerra.com/Smileys/default/smiley.gif)
Thanks again, Levi!
![Azn ^-^](http://forum.outerra.com/Smileys/default/azn.gif)
Though I think the FDM might need a quick looking at. That plane has always felt "jittery" to me, in that its almost impossible to keep it flying straight. Its always veering in some direction or other after a few seconds (trim-fest 2015) like the cessna used to be.
The cockpit lights are cool in the day, but at night.... wow. ![grin =D](http://forum.outerra.com/Smileys/default/grin.gif)
I'm not sure what's causing that, maybe the engines are creating some kind of p-factor there.
What is certain is that Simon(bomber) started to work on the FDM a while ago. I don't know how far it is from being finished though.
Hey Levi, The min_obj_size issue still seems to be in effect, and several dials were missing until I reduced the size to .01,
Hmm, I have the min_obj_size set to 1.0, and FOV at 100º with no dials missing...
What are your settings? Are you using Oculus Rift?