Great work Levi !
Thanks!
I've been waiting to see what one of the big planes would look like with lights for a while!
I hope it was worth the waiting, though I feel like I should have done it much earlier.
And there's still a bigger one waiting to be illuminated.
I have what I have .....,, what it is mine ....
Levi great job, congratulations
Haha that's hilarious. Thank you aWac9!
Nice work! Thanks Levi.
Only passenger seat looks a little square.
p.s. ...I meant this part.
Yeah, you're right.
I haven't touched the seats yet, so I could simply throw a TurboSmooth modifier on them, and problem solved. But the poly-count would increase significantly, therefore the FPS could be affected...
Really nice!! I can almost see the stewardess coming!!
"And still having decent FPS "
Great!!!
Thanks again, Levi!
Though I think the FDM might need a quick looking at. That plane has always felt "jittery" to me, in that its almost impossible to keep it flying straight. Its always veering in some direction or other after a few seconds (trim-fest 2015) like the cessna used to be.
The cockpit lights are cool in the day, but at night.... wow.
I'm not sure what's causing that, maybe the engines are creating some kind of p-factor there.
What is certain is that Simon(bomber) started to work on the FDM a while ago. I don't know how far it is from being finished though.
Hey Levi, The min_obj_size issue still seems to be in effect, and several dials were missing until I reduced the size to .01,
Hmm, I have the min_obj_size set to 1.0, and FOV at 100º with no dials missing...
What are your settings? Are you using Oculus Rift?