Outerra Tech Demo download. Help with graphics driver issues
script: velocity method for getting speed vectors in vehicle physics
I've added it to the wiki. Returns an object with linear and angular member variables in world space.
so it will be probably better to provide transformation functions.
Thanks. The linear speeds work perfectly, but with angular is the conversion correct? After some bugs I logged the changing angular.z speed and it cycled between -8 to 8 as I was in an increasingly fast 360 degree spin along that axis.