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Author Topic: DDG-115 USS Rafael Peralta  (Read 33535 times)

M7

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Re: DDG-115 USS Rafael Peralta
« Reply #15 on: March 25, 2014, 11:55:06 pm »

I presume you're using Max or blender? If so then you can start by making a very simple import in outerra just to get the ball going. First export a FBX of your model with max or blender. Then in Outerra, open the FBX importer ctrl-f7 . Click ''open FBX'' , select your model fbx file then hit ''create pkg''  and voilĂ !  8)

Reload the game and you should be able to open your model as a static object ''F7''. The textures wont show but you should see at least your model. If all goes well then you could try  to  add the steps that PytonPago mentionned.
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ArleighBurke

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Re: DDG-115 USS Rafael Peralta
« Reply #16 on: March 26, 2014, 12:16:01 am »

My ship has to many verticies
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M7

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Re: DDG-115 USS Rafael Peralta
« Reply #17 on: March 26, 2014, 12:23:52 am »

You need to break the big meshs (+65000 verticies) into smaller ones. In max you can use ''detach''.
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