Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: HRTF binaural audio test  (Read 20011 times)

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
HRTF binaural audio test
« on: May 11, 2014, 04:47:28 pm »

Binaural audio test - use headphones.

Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: HRTF binaural audio test
« Reply #1 on: May 11, 2014, 05:00:39 pm »

A few weeks ago, I was watching (well, listening...) this video : and I thought it will be awesome to add this kind of trick into a 3D game engine to simulate accurate sounds position for human ears.

Seems like you did it for Outerra :)
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: HRTF binaural audio test
« Reply #2 on: May 11, 2014, 08:18:05 pm »

Love you buddy.. This is an important update!
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

OttoPus

  • Jr. Member
  • *
  • Posts: 14
  • newbie
Re: HRTF binaural audio test
« Reply #3 on: May 12, 2014, 09:20:37 am »

Truly amazing.

Hearing is a very understimated part of the way that our senses gives us the representation of the world.

Every little aspect of a sound environment tells us a lot of things even without using eyes (although eyesight has greater priority - there are a lot of tests about this matter).

This is a giant step forward in the path of making the ultimate immersive experience in a simulated world, well done!
Logged

Foxiol

  • Full Member
  • ***
  • Posts: 101
  • Gamer
Re: HRTF binaural audio test
« Reply #4 on: May 12, 2014, 12:10:24 pm »

Amazing work...I´m a sound nut and I love this. Directional sound FTW!!!
Logged

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: HRTF binaural audio test
« Reply #5 on: May 12, 2014, 01:03:36 pm »

That a great development. Now does sound have the ability to travel? Like if an explosion happen at a km or two distance, do we get a delay between the visual and sound?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: HRTF binaural audio test
« Reply #6 on: May 12, 2014, 02:56:16 pm »

That's not yet implemented, but I noticed that the new audio library we used here has a latency extension that maybe could be used for that.
Logged

aWac9

  • Hero Member
  • *****
  • Posts: 2601
  • newbie
Re: HRTF binaural audio test
« Reply #7 on: May 12, 2014, 03:25:38 pm »

fantastic
an enormous contribution, a new value to Outerra.
my most sincere congratulations.
evolution 2012 . 2014

Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: HRTF binaural audio test
« Reply #8 on: May 12, 2014, 04:21:02 pm »

Nice ...  8)
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: HRTF binaural audio test
« Reply #9 on: May 12, 2014, 04:27:49 pm »

It needs some tweaking. It needs a bit heavier center weighting when the object is in front of you. I am sure the options exist.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

Abc94

  • Full Member
  • ***
  • Posts: 224
Re: HRTF binaural audio test
« Reply #10 on: May 13, 2014, 10:30:40 pm »

Good stuff!
Logged
"It costs over $400 000 to play for 12 seconds."     Heavy Weapons Guy on Outerra demo.

HiFlyer

  • Hero Member
  • *****
  • Posts: 1788
  • newbie
Re: HRTF binaural audio test
« Reply #11 on: May 14, 2014, 03:31:41 am »

Nice.
Logged
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro

ProGamer

  • Jr. Member
  • *
  • Posts: 19
  • newbie
Re: HRTF binaural audio test
« Reply #12 on: May 16, 2014, 09:09:45 pm »

Is the Doppler effect in?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: HRTF binaural audio test
« Reply #13 on: May 17, 2014, 05:51:28 am »

Doppler was there in the previous version as well.
Logged