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Author Topic: Ambient occlusion  (Read 52771 times)

Jonathan

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Re: Ambient occlusion
« Reply #30 on: August 12, 2014, 08:20:07 am »

I see it now! Thx!
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ZeosPantera

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Re: Ambient occlusion
« Reply #31 on: August 12, 2014, 09:21:34 am »

Are we going to get to use that AO white view? It looks awesome.
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angrypig

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Re: Ambient occlusion
« Reply #32 on: August 12, 2014, 09:24:01 am »

maybe through console...
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2eyed

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Re: Ambient occlusion
« Reply #33 on: August 12, 2014, 10:25:06 am »

Great. It's a nice and very welcome enhancement to the visuals, but I'm a bit afraid ambient lit sides of objects will be even darker with AO. Ambient lighting in general seem to be too dark. Maybe  IBL and GI could help, I think.
Is your AO supressed by direct sun light? How's the performance cost?
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angrypig

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Re: Ambient occlusion
« Reply #34 on: August 12, 2014, 10:33:41 am »

AO is attenuating ambient light and reflections only and that is why it's invisible on direct sun light. The performance cost depends on your GPU the implementation is not final but I think I will be able hold it under 2.5ms on my NVIDIA 750 TI for high quality version in 1920x1080.
« Last Edit: August 12, 2014, 10:48:09 am by angrypig »
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M7

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Re: Ambient occlusion
« Reply #35 on: August 12, 2014, 10:47:08 am »

AO is attenuating ambient light and reflections only and that is why it's invisible on direct sun light. The performance cost depends on your GPU the implementation is not final but I think I will be able hold it under 2.5ms on my NVIDIA 750 TI for high quality version.

That's fantastic! i was wondering too if AO would show in direct sunlight. If it doesnt, then it's really realistic.
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2eyed

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Re: Ambient occlusion
« Reply #36 on: August 12, 2014, 12:13:18 pm »

I noticed further, that grass is affected by AO. So is the terrain as well?
In the shots you posted, I might have seen it on terrain bumps.
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angrypig

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Re: Ambient occlusion
« Reply #37 on: August 12, 2014, 12:17:10 pm »

Yes terrain is affected by AO too.
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2eyed

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Re: Ambient occlusion
« Reply #38 on: August 12, 2014, 12:42:10 pm »

Yes terrain is affected by AO too.
That's awsome. Is it noticeable on, let's say, distant rocks?
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PytonPago

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Re: Ambient occlusion
« Reply #39 on: August 12, 2014, 02:28:31 pm »

Yes terrain is affected by AO too.

 ... the grass looks great this way. Is it a big FPS kill at the grass level ? ( would be it reasonable to have a possibility to get the grass excluded from it for performance reasons, whyle keeping it on terrain and objects ? )
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Ronaldoz1988

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Re: Ambient occlusion
« Reply #40 on: August 12, 2014, 04:34:09 pm »

light passes through objects so far?
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Revolver

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Re: Ambient occlusion
« Reply #41 on: August 12, 2014, 10:05:34 pm »

Thanks Angrypig!I wait quite impatiently for it, but mostly when the clouds will seem. :)
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