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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Ambient occlusion  (Read 50933 times)

M7

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Re: Ambient occlusion
« Reply #15 on: July 23, 2014, 01:27:39 pm »

Looks really nice! but there's no ambient occlusion in these pics right? I'm really curious to see a pics with AO on terrain with no sun light (only sky light) if it's possible.
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ZeosPantera

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Re: Ambient occlusion
« Reply #16 on: July 23, 2014, 02:00:35 pm »

FFFFFFFFFFFF.. Everything you add/preview now makes obvious how much is missing and it sucks. RELEASE!!
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PytonPago

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Re: Ambient occlusion
« Reply #17 on: July 23, 2014, 02:25:08 pm »

I need a Tupolev in that second bunch ... whyte all the fancy shadows all around it !  :)
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cameni

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Re: Ambient occlusion
« Reply #18 on: July 23, 2014, 03:15:29 pm »

Um.... Does billboard rotation effect the shadow?  :o
That'd be odd-looking.

I'm assuming it casts them like they're perpendicular to the sun.
Yes, when rendering to shadow map, billboards face the sun, shadows do not turn.

Oh yes, that's what we need. Gives nice touches to the scene. Far better than the dark blobs we have today.
How distant can you render these?
Right now they are rendered as far as the terrain shadows are, 20km in these shots.
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cameni

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Re: Ambient occlusion
« Reply #19 on: July 23, 2014, 03:18:59 pm »

Looks really nice! but there's no ambient occlusion in these pics right? I'm really curious to see a pics with AO on terrain with no sun light (only sky light) if it's possible.
SSAO effect is subtle, you would see it on an untextured scene but textures obscure it. It's better visible on objects and on the mercenary. Terrain and trees need a different algorithm.
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John514

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Re: Ambient occlusion
« Reply #20 on: July 23, 2014, 05:39:53 pm »

The thing that has always bothered me is that all real-time ambient occlusion apps just create a dark overlay around the edges of objects.
That looks ok-ish but it does not do what baked AO does, that is making soft shadows on nearby objects, like here: http://www.peterkutz.com/computergraphics/images/path_tracer/AmbientOcclusionMuscleCar.png

The soft shadow under the car is created by the lack of light under the car. Real time AO does not do that.
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Tfirma

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Re: Ambient occlusion
« Reply #21 on: July 24, 2014, 04:19:36 am »

Realtime AO always looks overdone whenever someone tries it, guess there's no good solution yet. 
Always makes me think of cartoon racoons.

(and internal edges at window rim corner gets very marked out).

 
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2eyed

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Re: Ambient occlusion
« Reply #22 on: July 24, 2014, 09:25:34 am »

 AFAIK visual Quality from AO depends on implementation (hbao is better than standard ao) and also 3d model fidelity( more polys give better looks). Cheap versions can look dirty and cartoonish though.
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John514

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Re: Ambient occlusion
« Reply #23 on: July 24, 2014, 01:09:27 pm »

AFAIK visual Quality from AO depends on implementation (hbao is better than standard ao) and also 3d model fidelity( more polys give better looks). Cheap versions can look dirty and cartoonish though.

I`ve seen BF`s HBAO and Watch Dog`s HBAO+.
They are quite nice. I`ve also heard of HDAO but I don`t know how that works! :P

Edit: After looking around for a little while, HBAO+ looks very nice! Twice the resolution of HBAO, half as framerate demanding as HBAO and much more acurate.
« Last Edit: July 24, 2014, 01:20:13 pm by John514 »
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Krutan

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Re: Ambient occlusion
« Reply #24 on: August 01, 2014, 09:08:40 am »

Holy macaroni, that looks awesome! :D Any HBAO+ support?
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angrypig

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Re: Ambient occlusion
« Reply #25 on: August 12, 2014, 06:00:58 am »

A few new screenshots with the latest AO implementation. It's almost ready for release, probably next week.



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Levi

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Re: Ambient occlusion
« Reply #26 on: August 12, 2014, 06:05:12 am »

A few new screenshots with the latest AO implementation. It's almost ready for release, probably next week.
OMG! that looks awesome!
Nice to see the AO on the Basler as well ;D
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PytonPago

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Re: Ambient occlusion
« Reply #27 on: August 12, 2014, 07:12:43 am »

Magnificent !
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Jonathan

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Re: Ambient occlusion
« Reply #28 on: August 12, 2014, 08:08:02 am »

I don't get it..What exactly am I suppose to be looking for or at? Nothing looks changed to me.
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Acetone

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Re: Ambient occlusion
« Reply #29 on: August 12, 2014, 08:14:05 am »

I don't get it..What exactly am I suppose to be looking for or at? Nothing looks changed to me.

It's only visible if you open pictures in fullscreen.

Example :
No AO: http://i2.minus.com/iCXpp483RA8qW.jpg

AO: http://i1.minus.com/ibbh6EZHBs3yKP.jpg
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