Outerra Tech Demo download. Help with graphics driver issues
As expected, it's quite difficult to drive in this with a keyboard. A lot of (over-sensitive) wheel turning to do with keys etc. Haven't tried it with my wheel yet.I wouldn't call it floaty, but most of the vehicles (or their suspension and wheels) are a bit too bouncy. But the rally car setup is the most cooperative and fun - Less bouncy and wheels stay on the ground a bit more.The audio needs more work. The metal crashing noises are small and happen rarely atm. The tire squeal sound only happens with the tires touching the ground, but the tires bounce more like you're dribbling a racquetball low under your hand instead of sliding along the ground.One of the test maps has a large pipe to drive through with square blocks placed floating in the middle. Well, the bounciness from inside view from the car does make it feel more real... (than other games) and I think doing a loop in that pipe with an Oculus Rift would be terrifying! Like you'd get chills doing it. Especially as you fall from the top and you're about to land on your roof on the floating blocks.However I was disappointed to find that they steer very much like they're on a pivot atm. I wonder why that is, when they're trying to create this simulation, or if they even see it/notice it as a realism problem... (Though I guess the main focus originally was the damage, and not the steering, at least least maybe not yet.)
My thoughts on it so far.QuoteAs expected, it's quite difficult to drive in this with a keyboard. A lot of (over-sensitive) wheel turning to do with keys etc. Haven't tried it with my wheel yet.I wouldn't call it floaty, but most of the vehicles (or their suspension and wheels) are a bit too bouncy. But the rally car setup is the most cooperative and fun - Less bouncy and wheels stay on the ground a bit more.The audio needs more work. The metal crashing noises are small and happen rarely atm. The tire squeal sound only happens with the tires touching the ground, but the tires bounce more like you're dribbling a racquetball low under your hand instead of sliding along the ground.One of the test maps has a large pipe to drive through with square blocks placed floating in the middle. Well, the bounciness from inside view from the car does make it feel more real... (than other games) and I think doing a loop in that pipe with an Oculus Rift would be terrifying! Like you'd get chills doing it. Especially as you fall from the top and you're about to land on your roof on the floating blocks.However I was disappointed to find that they steer very much like they're on a pivot atm. I wonder why that is, when they're trying to create this simulation, or if they even see it/notice it as a realism problem... (Though I guess the main focus originally was the damage, and not the steering, at least least maybe not yet.)I haven't figured out how to spawn another vehicle without replacing the one you're driving though...