Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: simul truesky  (Read 5840 times)

TimXWB

  • Jr. Member
  • *
  • Posts: 12
  • newbie
simul truesky
« on: August 13, 2014, 07:55:31 am »

Just came across a video of this "sky-system" on youtube.It is from july this year, so quite new. Looks pretty cool. On their page it says its somekind of a plugin- could this be useful for outerra cloud development?:-) couldnt find anything about this in the forums, i hope this wasnt discussed before :-)

http://simul.co/truesky/
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: simul truesky
« Reply #1 on: August 13, 2014, 09:06:18 am »

At some point, they were planing to use it (see http://forum.outerra.com/index.php?topic=93.msg685;topicseen#msg685).

However, it seems they have hit some incompatibility issues :

Quote
We have been looking at it already, some time ago. The problem was that it was all CPU-generated (no wonder Intel picked it to support), not ready for spherical worlds, and mainly problematic to integrate with the existing atmospheric scattering code and lighting. There are some other options, but I fear that for the best performance and seamless integration we'll have to develop it.

The domain is well suited for parallel processing on the GPU, and we can also employ our procedural techniques to refine the detail and make it play nicely with the rest of the system.
Full discussion about it here : http://forum.outerra.com/index.php?topic=1197.msg13690#msg13690.

That's why they have started working on their own cloud solution, wich makes it a little longer (see full clours thread here : http://forum.outerra.com/index.php?topic=2148.0)

 :)

Logged