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Author Topic: [Released] Siberia mud test track  (Read 11733 times)

Acetone

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[Released] Siberia mud test track
« on: July 17, 2016, 08:07:26 am »

Siberia test track v1
[otx package - 935kb]


This scenery has been donated to Outerra but the current patching system doesn't allow direct scenery installation (should be fixed soon). Meanwhile, here is a standalone download for this test track in Siberia. Designed as a location for testing the new mud system, I recommend to use the Tatra truck only among all the base vehicles, the bus is... well you can try :)

A camera position is included in the package.



Creative Commons - Attribution Licence
« Last Edit: July 17, 2016, 08:25:58 am by Acetone »
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Revolver

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Re: [Released] Siberia mud test track
« Reply #1 on: July 17, 2016, 10:11:41 am »

Very nice, thank you! But it would be even better if thrown dirt by the wheels. Surely you can take the particles (I mean, being shot and then craters formed and particles in all the pages fly) generated by the explosion, right? ::)
« Last Edit: July 17, 2016, 10:14:09 am by AH-DG »
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SteelRat

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Re: [Released] Siberia mud test track
« Reply #2 on: July 17, 2016, 11:54:10 am »

There will be problems if the model created by a collision.

This does not solve the problem
Code: [Select]
return {clearance: 1.5}
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cameni

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Re: [Released] Siberia mud test track
« Reply #3 on: July 17, 2016, 02:58:52 pm »

Clearance doesn't apply to objects with collision shapes, only to ones with the default bounding box.
Also, currently the vehicles should not have collision shapes for wheels and tracks, as it may not work properly yet.
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SteelRat

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Re: [Released] Siberia mud test track
« Reply #4 on: July 17, 2016, 04:16:32 pm »

Quote
Clearance doesn't apply to objects with collision shapes, only to ones with the default bounding box.
I got it)

Code: [Select]
Also, currently the vehicles should not have collision shapes for wheels and tracks, as it may not work properly yet.The tank is not wheel collision and track collision.
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