Hey Acetone, don't forget the truck and trailer pack from NewS. Those would probably look very good out on the roads, etc.
Too bad you can't drive them!
Yes, forgot about this one! I will add them as soon as I'm back to work on the scenes. I have a lot of parkings lots to fill
About the road tools :
Personnaly, I consider what we have for the moment to be enough, considering the current state of the engine. I have started to create these scenes mostly because I was under the impression that, without human mades landmarks, it was really hard to get a real perspective of distances in Outerra.
Making a scenery based on the real roads and buildings pattern was really hard using only the minimap version of OSM or google map, so the sole addition of the full map overlay is in my opinion one of the best achievement the devs have made on the scenery creation side. It's only when you use this tool that you trully realize that Outerra have, even with it's current limited range of features, an absolute level of precision when it comes to the recreation of an accurate earth environnement, even by using some procedural refinements.
I agree with you, we are quite limited by the current capabilities of these tools. But hell, it's probably better since we will have to tweak or remake the scenes when Cameni is gonna release the advanced roads tools or when the OSM importer will be unveilled
I have noticed that the most important thing for scene construction (with the current state of the tools) is more about the terrain itself rather than everything else.
- No direct coastal scenes (roads near water often end-up under water)
- Avoiding urbanised areas in steep terrain (dealing with a dense network of roads vector on a slope terrain is a nightmare)
- If an airport is required, always select a scenery only if the said airport surface is perfectly flat in Outerra
- Some places have a more natural terrain color than others. It can have a huge impact on your perception of the final result
- Trees. Do you get a good repartition by default or by toying with the parameters? Outerra handle really well forest surfaces, less when terrain have trees, but in a more sparse/lower density.
On a side note, I realised I have an other scenery that I have never shared. It will require additionnal work but will probably be cool for Levi/Bomber and their new project since it's a place really popular among gliders pilots
I will improve it and release it when I'm back on my desktop computer. Here is a screenshot of the place. No roads or buildings are visible and it's from an old build of Outerra but you can make an idea of what the terrain look like.
Same mountain, different POV (second one is a real picture, of course)