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Author Topic: Apartment building  (Read 9763 times)

M7

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Apartment building
« on: August 27, 2014, 01:31:36 am »

Again from the sketchup warehouse, this beautifull apartment building.  The author is Paulwall.

https://drive.google.com/file/d/0B96RrTcNJsI2amxURGpRZ3ZIZEU/edit?usp=sharing





 
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necro

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Re: Apartment building
« Reply #1 on: August 27, 2014, 01:40:55 am »

Nice model. Could you please post the settings of the window-material?
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M7

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Re: Apartment building
« Reply #2 on: August 27, 2014, 01:52:53 am »

Thanks!  The window have a texture but i could have done without. Its just a blurry gray. I made them not too transparent so we dont see too much the interior that is empty, except for the last floor.      

"name" : "Translucent_Glass_Sky_Reflection",
      "color" : ".502,.502,.502,.6",
      "f0" : ".039",
      "roughness" : ".02",
      "no_light" : false,
      "alpha_masked" : false,
      "tex_albedo" : "Translucent_Glass_Sky_Reflection.dds",
      "tex_normal" : "",
      "tex_roughness" : "",
      "tex_opacity" : "",
      "tex_reflectance" : "",
      "tex_environment" : ""
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ZeosPantera

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Re: Apartment building
« Reply #3 on: August 27, 2014, 01:59:31 am »

Outerra, Sponsored by Jackson-Hewitt Tax Service
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M7

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Re: Apartment building
« Reply #4 on: August 27, 2014, 02:06:00 am »

Just a quick note, i use a program called DDS converter 1.4  to convert all the jpg and pgn to DDS and it can batch resize all image to a power of 2 at the same time. This is incredably handy cause it can take a long time to convert  and resize 50+ jpg with just photoshop.

 http://vvvv.org/contribution/dds-converter
« Last Edit: August 27, 2014, 02:12:18 am by M7 »
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necro

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Re: Apartment building
« Reply #5 on: August 27, 2014, 05:02:14 am »

Thanks for the post. I'm using nvcompress from nvidia. Unfortunately you are using a texture for the sky reflection. I hoped you woud use the reflection of outerra, which is supported by now and should also work. The question is: How?
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M7

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Re: Apartment building
« Reply #6 on: August 27, 2014, 09:30:08 am »

Not sure of what you mean, the reflections on the windows are from  outerra environment. They are just tinted and semi opaque to hide the interior.
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necro

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Re: Apartment building
« Reply #7 on: August 27, 2014, 09:58:22 am »

You understood me right. You are using a texture in albedo which is called Translucent_Glass_Sky_Reflection. Therefore i assumed you made the cool looking reflections by this texture - not by OT. Thats all :) I was misleaded by the misleading name of your texture :Þ
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M7

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Re: Apartment building
« Reply #8 on: August 27, 2014, 10:11:21 am »

Yeah it's the original modeller who had that texture so i just kept it and added a lot of  blur.
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