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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: World2XPlane model library.  (Read 94221 times)

Levi

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Re: World2XPlane model library.
« Reply #30 on: September 04, 2014, 05:36:36 am »

New models added:
  • [Released] World2XPlane > Blacky75 > New-ApptBlack     [287 models]     Download

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HiFlyer

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Re: World2XPlane model library.
« Reply #31 on: September 04, 2014, 06:34:02 am »

Go

To

Sleep!!!!!  ;D
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Acetone

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Re: World2XPlane model library.
« Reply #32 on: September 04, 2014, 06:34:29 am »

Yeah!

Now I can accomplish my evil master plan : fill the whole planet with LIDL supermarkets  8)

(and I agree with HiFlyer, you need to rest or it will be necessary to create the first Anonymous Models Makers help group  ;D )


« Last Edit: September 04, 2014, 06:41:19 am by Acetone »
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Levi

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Re: World2XPlane model library.
« Reply #33 on: September 04, 2014, 06:50:46 am »

Go

To

Sleep!!!!!  ;D
Hmm... what that even means? I never heard about sleeping... :o ;D :D

Yeah!

Now I can accomplish my evil master plan : fill the whole planet with LIDL supermarkets  8)

(and I agree with HiFlyer, you need to rest or it will be necessary to create the first Anonymous Models Makers help group  ;D )
Lol, I love that plan!
And, I'm fine guys, don't worry, for real! ;)

Here you have more ;D

New models added:
  • [Released] World2XPlane > Blacky75 > Frm-Bld     [96 models]     Download

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pedropp222

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Re: World2XPlane model library.
« Reply #34 on: September 04, 2014, 08:44:58 am »

Its a shame there are no collisions, i always wanted to make a LIDL bridge.
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PytonPago

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Re: World2XPlane model library.
« Reply #35 on: September 04, 2014, 09:17:11 am »

Levi ... i can see that steam coming out of your hands and PC from Slovakia !  ;D

Magnificent quantitative work there ... whats the final plan in the numbers ? Or you just want to import all the models from World2XPlane you get your hands on ?
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HiFlyer

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Re: World2XPlane model library.
« Reply #36 on: September 04, 2014, 10:45:53 am »

Levi ... i can see that steam coming out of your hands and PC from Slovakia !  ;D

Magnificent quantitative work there ... whats the final plan in the numbers ? Or you just want to import all the models from World2XPlane you get your hands on ?

I think there are about 3000 models, currently.
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John514

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Re: World2XPlane model library.
« Reply #37 on: September 04, 2014, 12:48:16 pm »

Now we need a way to auto-place them.
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baber

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Re: World2XPlane model library.
« Reply #38 on: September 04, 2014, 12:55:41 pm »

Time to build a prototype city with what we have right now ! Someone ? :p

Oh and marvelous work Levi ! you're the man !
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HiFlyer

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Re: World2XPlane model library.
« Reply #39 on: September 04, 2014, 01:09:43 pm »

Now we need a way to auto-place them.

That's what I was thinking. If Outerra uses OSM (or whatever) then here is ready built library of buildings for auto-placement.........

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John514

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Re: World2XPlane model library.
« Reply #40 on: September 04, 2014, 01:10:47 pm »

But how will it relate them to OSM data? How will it know what building is what?  :-\
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You mustn't be afraid to dream a little bigger, darling

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HiFlyer

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Re: World2XPlane model library.
« Reply #41 on: September 04, 2014, 01:23:31 pm »

But how will it relate them to OSM data? How will it know what building is what?  :-\

The same way X-plane 10 does, essentially. The buildings are already categorized by type.
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John514

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Re: World2XPlane model library.
« Reply #42 on: September 04, 2014, 01:26:25 pm »

Wow, this will look awesome if it works!
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You mustn't be afraid to dream a little bigger, darling

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I just like to help people around the forum.

HiFlyer

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Re: World2XPlane model library.
« Reply #43 on: September 05, 2014, 06:05:31 am »

Wow, this will look awesome if it works!

Ya' know, the triangle count of just one or two of our current heavier buildings probably equates to just about a whole city of these........  :o

Interesting implications.
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tonywob

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Re: World2XPlane model library.
« Reply #44 on: September 05, 2014, 06:11:57 am »

But how will it relate them to OSM data? How will it know what building is what?  :-\

Have a look at my project for X-Plane 10 (http://www.world2xplane.com). It does quite a good job of placing the correct types of buildings using whatever data is available in X-Plane. I fully intend to create a version of this for Outerra, at least initially for placing roads and buildings automatically using the same algorithms as World2XPlane. Outerra has such huge potential and is gaining a large amount of interest from simmers, that it's worth doing
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