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automatic LOD
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Topic: automatic LOD (Read 2781 times)
bomber
Hero Member
Posts: 523
newbie
automatic LOD
«
on:
September 14, 2014, 06:32:41 am »
In Targetware we had an automatic LOD that reduced the number of poly's used in an object as you go further away from it...
I don't know if this has been considered here.
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cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Re: automatic LOD
«
Reply #1 on:
September 14, 2014, 08:06:10 am »
Universal isn't usually optimal, this is best left to artists and modeling programs which can do a better job. Also, mesh size isn't such a problem - the number of draw calls is a bigger issue, so the LODs should remove small objects, bake stuff to textures instead etc.
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