Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: automatic LOD  (Read 2781 times)

bomber

  • Hero Member
  • *****
  • Posts: 523
  • newbie
automatic LOD
« on: September 14, 2014, 06:32:41 am »

In Targetware we had an automatic LOD that reduced the number of poly's used in an object as you go further away from it...

I don't know if this has been considered here.
Logged
"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: automatic LOD
« Reply #1 on: September 14, 2014, 08:06:10 am »

Universal isn't usually optimal, this is best left to artists and modeling programs which can do a better job. Also, mesh size isn't such a problem - the number of draw calls is a bigger issue, so the LODs should remove small objects, bake stuff to textures instead etc.
Logged