Anteworld - Outerra Game > Tech demo, support, updates
Oculus Rift
huizhocka:
Cameni, I tried the two options that you suggested, setting the rift to primary, which dropped the frame rate to 35. Unplugged the IR- camera and that had no effect. I also tried Anteworld and DK2 on a different computer with totally different setup ( AMD radeon 7900 ) which is not even able to push it to the required 75 FPS, more like 45 fps, but the judder is the same as i am experiencing on my computer. For now i'm settling not move my head too fast with the HMD. Maybe "direct to Rift" will help ? I'm surprised that no one else has posted this issue. ::)
I really enjoy flying and just hanging out in Anteworld, you guys did such an awesome job with the atmospheric effects and procedural Landscape !!!!
cameni:
I saw somebody having that problem, but resolved it by setting the Rift as primary. Most people do not seem to have that problem, even on slower cards. But Oculus SDK is still an early beta, so there may be combinations of hw/drivers that are more problematic than others. Other things I saw people doing to eliminate problems were - disabling Aero and Windows scaling, and using older Nvidia drivers.
huizhocka:
Cool ! Thanks a lot - i will try this as well !
2eyed:
--- Quote from: cameni on September 18, 2014, 01:40:40 pm ---No that's not. You are saying it's the normal mode? Flight mode is ok?
--- End quote ---
For flight mode it's a bit hard to determine, because there is always banking involved when moving with the mouse. But I think, I can notice it too.
arashiii:
I am experiencing the same juddering effect as huizhocka does. My graphics card is the same 780ti. Newest drivers. Oculus is the primary display. Changing quality didn't help. The juddering is only noticable when moving the head. When simply watching straight out of the cockpit, the landscape passes by quite smoothly. So it seems to be some timing problem with the tracking.
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