Anteworld - Outerra Game > Tech demo, support, updates

Oculus Rift

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Krutan:
I had the same problem, but after lowering the terrain quality the judder reduced significantly. It's not like it matters with the low resolution you get with the Rift. Make sure that Vsync is on as well. I think the game activates it by itself, but it's worth checking out :)

I'm using a GTX 680 which runs the game without any problems when not using the Rift. Don't know if it's a problem that's caused by the game, gfx driver or the Oculus driver, or all of them. The Oculus team said something about an upcoming judder fix in july, but I don't think it's been released yet. Maybe in 0.4.3?

huizhocka:
Disabling Aero did the Trick for me, no more judder..absolutely beautiful !!

cameni:

--- Quote from: 2eyed on September 18, 2014, 12:32:04 pm ---What I can't bear is when the ground turns into a inclined plane when moving at ground level.
When my head is straight but the ground I see is sloping (where there is no slope at all) mostly sideways, it feels very disturbing.

I am not sure it was understandable what I tried to say, so here are two screens to illustrate my point.
The house and the horizon tilts by only moving the mouse back and forth. No head movement was applied, just sitting straight. This is in normal mode. Is this normal? :D

--- End quote ---
I'm now thoroughly confused. I tested the normal mode and flight mode both, and mouse movement forth and back (along mouse y-axis) does not produce any tilt, only the pitch. Moving the mouse sideways either turns the camera (in ufo mode), or rolls it in the flight mode. I understood that you are using the ufo mode (where you have to press w-key to move forward), but that one doesn't tilt ???

2eyed:

--- Quote from: cameni on September 20, 2014, 09:37:39 am ---
--- Quote from: 2eyed on September 18, 2014, 12:32:04 pm ---What I can't bear is when the ground turns into a inclined plane when moving at ground level.
When my head is straight but the ground I see is sloping (where there is no slope at all) mostly sideways, it feels very disturbing.

I am not sure it was understandable what I tried to say, so here are two screens to illustrate my point.
The house and the horizon tilts by only moving the mouse back and forth. No head movement was applied, just sitting straight. This is in normal mode. Is this normal? :D

--- End quote ---
I'm now thoroughly confused. I tested the normal mode and flight mode both, and mouse movement forth and back (along mouse y-axis) does not produce any tilt, only the pitch. Moving the mouse sideways either turns the camera (in ufo mode), or rolls it in the flight mode. I understood that you are using the ufo mode (where you have to press w-key to move forward), but that one doesn't tilt ???

--- End quote ---
Tested again and got the same results with world tilting by mouse movement right after startup in normal mode. I tried deleting IOmap.cfg, unplugged the xbox controller and had no sucess. My rift is working correct in all other applications. Normal monitor view is always fine. This thing leaves me stumped and is absolutely sickening. Do you have any advice, what I could do? I dont know why you're not able to reproduce this behaviour.

arashiii:
I could reproduce this behaviour in normal mode. While starting in the air, movement is as it should be. Once I touched the ground (using 'F'-key) ,moving around the mouse and looking into another direction at the same time resulted in a tilt of the view.
It's the same effect as sitting in the plane, looking outside the leftside window and then pushing the stick forward (nose down).

Somehow "forward" is no longer defined by the oculus looking direction. It's only set by mouseX.
Hope, this helped somehow.

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