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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Oculus Rift  (Read 105677 times)

2eyed

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Re: Oculus Rift
« Reply #210 on: May 05, 2019, 07:06:40 am »

There is a chance it will work with new builds of the engine since the devs got a Vive Pro last year and promised to make it SteamVR compatible. When the optimized versions will go public I don't know. Maybe cameni can shed some light on this.
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colinmcr

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Re: Oculus Rift
« Reply #211 on: May 20, 2019, 11:27:25 am »

How do I turn off VR mode so I can run just on my monitor, I cant get the menu to open in VR
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KW71

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Re: Oculus Rift
« Reply #212 on: May 20, 2019, 01:38:48 pm »

How do I turn off VR mode so I can run just on my monitor, I cant get the menu to open in VR

in your data directory, open  your eng.cfg  file  and see this line is set to false:

use_hmd = false,
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"A man who is contented with what he has done, will never become famous for what he will do".

skpsound

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Re: Oculus Rift
« Reply #213 on: March 10, 2020, 03:02:43 pm »

Any news on VR fixes? I'm on Oculus Rift S. Tried VR mode and if i turn my head around, the surround "view" loads with latency, to the head movement, Is there any fix.

Also it would be nice to see the game menu and proper touch controllers support under VR view, or i am missing something?

Thanks
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