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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: (Release) 4Runner exploration vehicle  (Read 45716 times)

theshanergy

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Re: (Release) 4Runner exploration vehicle
« Reply #15 on: February 14, 2015, 01:09:12 am »

Updated version with functional headlights/lightbars!







Download at http://www.outerramods.com/mods/4runner-exploration-vehicle
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aWac9

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Re: (Release) 4Runner exploration vehicle
« Reply #16 on: February 14, 2015, 04:29:51 am »

well done .. thanks
:)
« Last Edit: February 15, 2015, 09:58:47 am by aWac9 »
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MacLeHunter

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Re: (Release) 4Runner exploration vehicle
« Reply #17 on: February 14, 2015, 06:30:47 am »

Nice, love this vehicle!
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josem75

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Re: (Release) 4Runner exploration vehicle
« Reply #18 on: February 14, 2015, 09:06:53 am »

Nice, love this vehicle!

i agree.
What a nice ascension to Veleta Peak i did with him. ))



I think this car is one of the better care. It seems details about power, torke, etc are worked carefully. For the actual status of the ground phisics its nice to drive. 
Not too fast but safe.. xD
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PytonPago

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Re: (Release) 4Runner exploration vehicle
« Reply #19 on: February 14, 2015, 09:19:15 am »


I think this car is one of the better care. It seems details about power, torke, etc are worked carefully. For the actual status of the ground phisics its nice to drive. 
Not too fast but safe.. xD


 ... yes, like horses in the elder-scrolls.  =D



Would like that interior being done a lot - driving in the dark from inside-view is awesome, but lacks somehow those ... well ... national standards for transportation.   :)
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

josem75

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Re: (Release) 4Runner exploration vehicle
« Reply #20 on: February 14, 2015, 10:29:08 am »


I think this car is one of the better care. It seems details about power, torke, etc are worked carefully. For the actual status of the ground phisics its nice to drive. 
Not too fast but safe.. xD


 ... yes, like horses in the elder-scrolls.  =D

Would like that interior being done a lot - driving in the dark from inside-view is awesome, but lacks somehow those ... well ... national standards for transportation.   :)

xDD omg that animal..  I must say the car climbing peaks was very realistic. A super car compared with what a real car can do.. But realistic.  By the way, we had a horse in development in here. But it seems stopped ((

I agree this car with a detailed interior would be a hit. Maybe not the original and made from 0, but a nice interior for make the frankenstein job and enjoy it.. With his lights too. I can try to help and look for something useful.
Talking about lights, do you people have a big impact in fps?  I have when i put at "almost" night with lights (well, and without lights too, In almost night my fps go down hard). Then if i quit trees shadows, fps are ok again.
In this car i have bigger fps impact, maybe because the longer lights (from top of the car) is reflecting on car itself and making shadow. Dont know.
« Last Edit: February 14, 2015, 01:58:52 pm by josem75 »
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KW71

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Re: (Release) 4Runner exploration vehicle
« Reply #21 on: February 14, 2015, 10:54:41 am »

"Updated version with functional headlights/lightbars!"

Great!!! Thanks!!!
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Haydz192

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Re: (Release) 4Runner exploration vehicle
« Reply #22 on: February 15, 2015, 02:38:46 pm »

Holy crap, nice work! :o
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PytonPago

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Re: (Release) 4Runner exploration vehicle
« Reply #23 on: February 16, 2015, 03:02:41 am »

  By the way, we had a horse in development in here. But it seems stopped ((

... it was kinda like that alien ski-riding thing. Wanted to so some animations, doe, isnt quite yet to be used really.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Acetone

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Re: (Release) 4Runner exploration vehicle
« Reply #24 on: February 16, 2015, 05:30:28 am »

Updated version with functional headlights/lightbars!

Awesome work :)
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HiFlyer

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Re: (Release) 4Runner exploration vehicle
« Reply #25 on: February 16, 2015, 06:03:55 am »

This is great work on the lights, but its getting hard to see why after all of this time, Outerra road vehicles still handle so oddly.

Frustrating.
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KW71

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Re: (Release) 4Runner exploration vehicle
« Reply #26 on: February 16, 2015, 08:52:20 pm »

Hi! I have light just in the left lamp and just when I press the brakes... any idea?
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HiFlyer

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Re: (Release) 4Runner exploration vehicle
« Reply #27 on: February 16, 2015, 08:56:18 pm »

Hi! I have light just in the left lamp and just when I press the brakes... any idea?

If you restart, does it do the same thing?
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KW71

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Re: (Release) 4Runner exploration vehicle
« Reply #28 on: February 16, 2015, 09:17:47 pm »

Hi! I have light just in the left lamp and just when I press the brakes... any idea?

If you restart, does it do the same thing?




I'm such an idi... hahaha


Thanks!
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HiFlyer

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Re: (Release) 4Runner exploration vehicle
« Reply #29 on: February 16, 2015, 09:33:38 pm »

LOL  :)
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