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Author Topic: RHS Escalation for Arma III  (Read 5452 times)

PytonPago

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RHS Escalation for Arma III
« on: November 06, 2014, 12:34:31 am »

Heh, mentioned that the RHS modding team released the US and Russian army mods for Arma III ... anyone interested, check it out !

forums.bistudio.com/showthread.php?184842-RHS-Escalation-%28AFRF-and-USAF%29-Release-0-3-0

I greatly like their work ... they have some skilled people but most of them all i like theyr use of Armas character capabilities. They have done a job like real pros there !

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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

HiFlyer

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Re: RHS Escalation for Arma III
« Reply #1 on: November 06, 2014, 07:42:26 am »

Well it helps that some of these games have a development budget that equals the GDP of some small countries, and occasionally a team size to match.
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PytonPago

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Re: RHS Escalation for Arma III
« Reply #2 on: November 06, 2014, 09:40:16 am »

Well it helps that some of these games have a development budget that equals the GDP of some small countries, and occasionally a team size to match.


 ... they had some spills (i still dont like some of their "modded" real world vehicles - mostly those aerodynamically or functionally not much sense giving copters) at Bohemia, but those guys definitely know how to prolong the Flashpoint game into the future. Also, was a little hilarious as one of them got arrested in Greece for "spying" on the military island. Must have been some action compared to PC work.  ;D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

HiFlyer

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Re: RHS Escalation for Arma III
« Reply #3 on: November 06, 2014, 10:18:07 am »

Well it helps that some of these games have a development budget that equals the GDP of some small countries, and occasionally a team size to match.


 ... they had some spills (i still dont like some of their "modded" real world vehicles - mostly those aerodynamically or functionally not much sense giving copters) at Bohemia, but those guys definitely know how to prolong the Flashpoint game into the future. Also, was a little hilarious as one of them got arrested in Greece for "spying" on the military island. Must have been some action compared to PC work.  ;D

Well, Greece was just being a Butthead.
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aWac9

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Re: RHS Escalation for Arma III
« Reply #4 on: November 06, 2014, 12:36:01 pm »

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PytonPago

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Re: RHS Escalation for Arma III
« Reply #5 on: November 07, 2014, 12:05:54 am »

That is some nice little toy !
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.