I have and idea , and it's just simple for me but maybe to hard for Outerra team, I don't know, but I think there should be more graphical options in Anteworld...what about an "On foot view distance" option to get less lags for people who don't have a super PC I mean you don't have to display 10 or 20 wads around the player...no ?? Or procedural maps like in Red Dead Redemption or GTA 5 that loads in front of you and unloads behind you at a reasonable viewing distance as you advance. And what about a "Texture Pack" option that could let you choose from 8 bit graphs to 32x32 textures or 128x128 textures like in Minecraft ?? Would be nice too for "old" PC. And another thing would be nice...but very difficult to achieve I think...a personal world editor...by that I mean choosing the size of the planet and auto generating any kinds of terrain...a bit like minecraft...but with more options like in Sim City Terrain Generator....
Let me know if all that would be possible in near future !!
Thanks and keep up the good work you Outerra Team !!
... well, as an "next-gen" like engine, it will push hard to nowadays HW limits to be the tomorrows player ... i think some expansion in graphical options will come, but it will need the main parts of the engine be implemented to set those things right, still already it has a higher plate need in mind ... dont think it will become much more compliant to older machines than it is in these days ... my machine will certainly not live up the days of its finals i say ya. And i speculate in OT on it normally nowadays. Well, maybe ... just maybe. (Intel E7200 duo, 4GRam, GTX275)
On another hand - i know Minecraft is kind of a sensation of its crowd, still cant quite understand its HW needs at lowest option levels ... as it comes to the outcome look of the game itself. Generation of terrain is one thing, and i know it needs some juice, but graphical design (not talking about those fancy HL2-cliffside style water and stuff mods out there) seems a bit - strange. Just strange. Isnt really a nice thing to talk about when graph. options are minded there ... but yes, their developers said it would be so. Still strange.
World generator is one of the latest things to be done. Textures could have some lower res´s, doe other things will hardly go lower, witch maybe makes it a little obsolete. (you have to understand, that biomes arent done, some simple wildlife AI and weather added - that all will take some plus HW juice till its finished - not to mention added objects and driver support from companies for older models (in terms of fixes and newer soft-tech stuff usage/noncrash support) isnt what it used to be).
Also, cant some of the options by set manually in some config file (think it was discussed somewhere) ? That may help instantly ...