Outerra Engine > Ideas & Suggestions & Questions

Amazing !

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puki:
First let me say how truly amazing your work is!

as everyone else noted this could have a serious impact on the fligth sim community if a flight sim will use the engine.

not to mention it could be used also for RTS games .. kinda like RUSE and supreme commander but on a larger scale..

or even a cross between RTS and a flight sim , since u can zoom in/out like that with great detail.

meh who would have though math would be useful hehe...

best of luck and keep us posted.

cameni:
Thanks!


--- Quote from: puki ---meh who would have though math would be useful hehe...

--- End quote ---
Hehe, you should hear us grumbling from time to time why we had not paid better attention in math classes :)

helio2:
You know, i bet you guys could make some extra cash if you make a sandbox game with this. I dont know if you guys have heard of garry's Mod. Its a very fun game that allows you to spawn boxes, vehicles and other types of objects. And they are used to build stuff that interact with the physics engine. The Only problem with garry's mod is that it is on a tiny SandBox. But yours could be on a large planetary size. IMAGINE the Fun!! If you guys implement a simple UI and some options to modify the planet's color, size, and maybe create a small solar system for player to travel between and play around. You might have a quick way to fund the engine. And by releasing updates every now and then could attract more customers. You guys can implement game modes and stuff to just enough to show off the engine. Maybe add online multiplayer in later versions. Just a thought.

Abc94:
Yeah, a Garry's mod type game would be pretty amazing with all of the space.  Even if the demo only allows you to spawn a truck and a few other physics props it would keep me entertained for a long time.

I also think an RTS or RTS/FPS would be insane!  A game like supreme commander with this engine would be great!  Even if it was just a basic RTS with Outerra I would play it more than any other RTS just because of the scale and detail.   Any game made with Outerra would blow everything out of the water in it's genre!

There is another independant planetary engine out there called the I-Novae Engine that is going to be used in a space MMO called Infinity (is not yet released) which also looks pretty amazing. (http://www.infinity-universe.com/Infinity/index.php)

cameni:
This reminded me of one idea we once had. In preparation for a massively multiplayer RTS (or let's call it ATS, like an actual time strategy, not a mad clicking orchestra) that would take place on whole Earth, we thought it could be interesting to pre-release something where players can reserve their piece of land in advance. Say, one could take a place where he actually lives or the one he likes most. There could be also a possibility to start designing cities or bases at the place, by placing some stock buildings and laying out roads. The cities could be named and a clan/state allegiance declared too, so that some statistics and maps can be generated from that. The game that will come later using all this could be about colonization or re-colonization of Earth, i.e. historic or post-modern.

What do you think?

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