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Author Topic: [Released] Alps scenery  (Read 141077 times)

HiFlyer

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Re: [WIP] LFNA-LFMX scenery
« Reply #60 on: March 14, 2015, 10:28:45 am »

Acetone runs off and spawns a massive water table.........
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Acetone

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Re: [WIP] LFNA-LFMX scenery
« Reply #61 on: March 14, 2015, 02:16:43 pm »

Acetone runs off and spawns a massive water table.........

Nope, I was planning to start a sort of serious recon flight video with the mig at pitch down with upgraded landing lights (100x more power) wich will end up on me facing a giant mercenary head above the clouds  =D
Unfortunately, the LOD distance is the default model one, so when you spawn a really large model, it's not visible (since the default model distance is too far away. Ended up with a bunch of funny screenshots



(This one gives me a weird feeling)
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KW71

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Re: [WIP] LFNA-LFMX scenery
« Reply #62 on: March 14, 2015, 08:05:44 pm »

Acetone, does the camera position scale with the model? Can you walk on OT as a giant?
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PytonPago

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Re: [WIP] LFNA-LFMX scenery
« Reply #63 on: March 15, 2015, 03:34:26 am »

Oh my ... well, it was to be expected i guess. :D :D
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Acetone

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Re: [WIP] LFNA-LFMX scenery
« Reply #64 on: March 15, 2015, 04:23:21 am »

Acetone, does the camera position scale with the model? Can you walk on OT as a giant?

Camera is still attached at the same distance of the object, so if it's not too big, you can use the third person view, but first person is mostly impossible to use. Interresting part is that, even if these are a bit cluncky, vehicules physics works :)
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Acetone

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Re: [WIP] LFNA-LFMX scenery
« Reply #65 on: March 16, 2015, 05:12:19 pm »

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Acetone

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Re: [WIP] LFNA-LFMX scenery
« Reply #66 on: March 17, 2015, 12:29:54 pm »

I can't remember when, but someone wanted to see me how I work on the scenery. I just tried steam broadcast and it seems to work, so if anyone is interested, I can do a 1 hour session at some point.
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KW71

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Re: [WIP] LFNA-LFMX scenery
« Reply #67 on: March 17, 2015, 12:33:59 pm »

How about record it, with comments?
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"A man who is contented with what he has done, will never become famous for what he will do".

Acetone

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Re: [WIP] LFNA-LFMX scenery
« Reply #68 on: March 17, 2015, 12:45:28 pm »

How about record it, with comments?

Nah, my English accent is crap, I'm more comfortable that way (+ no mic)  :D
I've got only one hard drive, so Outerra videos start to lag after a few minutes of recording, because of the size of the record file.
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Acetone

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Re: [WIP] LFNA-LFMX scenery
« Reply #69 on: March 20, 2015, 06:43:06 am »

Got a few free hours so started a bit of streaming here:

http://steamcommunity.com/broadcast/watch/76561197998042896/
« Last Edit: March 20, 2015, 06:45:13 am by Acetone »
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Acetone

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Re: [WIP] LFNA-LFMX scenery
« Reply #70 on: March 21, 2015, 07:12:00 am »

Few reference videos, if you want to see how the place look in the real world. As you may notice, outside some flora/geological differences, the only missing element is the fields patchwork (I hope to be able to do these in the future) :)









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PytonPago

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Re: [WIP] LFNA-LFMX scenery
« Reply #71 on: March 21, 2015, 11:52:37 am »

 ... hmm, a photo-montage of the same flight in OT, side by side would be interesting.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Acetone

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Re: [WIP] LFNA-LFMX scenery
« Reply #72 on: March 24, 2015, 09:06:21 am »

Shit... So in case you noticed it, yes, the crash that happened this morning was near this scenery location.
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Acetone

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Re: [WIP] LFNA-LFMX scenery
« Reply #73 on: March 29, 2015, 06:18:56 am »



Time to work seriously on the biggest urban area I've ever made for Outerra. See you in hell, pals  8)
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HiFlyer

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Re: [WIP] LFNA-LFMX scenery
« Reply #74 on: March 29, 2015, 07:17:32 am »

Tonywob has made some serious progress on his implementation of Osm and has pulled together several different datasets to provide coverage of several countries, complete with building placement.

Outerra could save a lot of time in their own use of OSM (if they still intend to do that) by incorporating his work into Outerra, especially as he seems very interested in working on the program. http://forums.x-pilot.com/topic/6388-xp-scenery-generator-wip/page-46

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