Outstanding! Very natural feel to everything you do.
Thanks a lot ! I'm not sure of when LFNA will be ready for release, I have only mapped a few main roads and not placed a single building. And I have a big surprise coming with Talkeetna
Outstanding! Very natural feel to everything you do.
I've found the consistency of roads needs to match their purpose. For example a highway should be more even with wider turns, while a dirt road should be more uneven in width, follow the terrain more closely, (less transition/border) maybe with pull-off areas, as you might expect, and abandoned roads even disappearing in places.
It is amazing the level of detail and precision the OT road system is capable of.
Again, great job Acetone! You should someday record a compilation of videos demonstrating your techniques so beginners have a solid tutorial to start with. It does take time to master these tools and the more people there are producing content the better.
I have a feeling the future of Outerra will be a mix of procedurally generated OSM roads and cities, with detail added by hundreds of users, and different multiplayer servers hosting different scenery.
Edit: Couldn't you also import OSM roads and edit them by hand to add a level of realism. Collaborative multiplayer editing of the OSM data would be the only way to cover vast areas, unless OT advances their procedural civilization scheme considerably, which I can see very possibly happening! :-)
Regards,
Uriah
My roads are following exactly the real world ones, it helps a lot to make them look "natural". Many sims also draw only the main roads, less important ones are generated as simple texture patch with autogen. For Talkeetna, I have mapped every single road, even small private dirt roads leading to an isolated barn
I plan to do a series of tutorials, probably in epub/web format. No video, my english accent will probaly be barely understandable
OSM import is not possible for the moment, and I will love to have a kind of multiplayer editing tool
I think hand crafting is necessary to have a good result in scenery. I can't stand anymore autogen scenery, it feels... empty. However, it's impossible to make even a large region by hand only, so the best solution would be OSM import then hand improvements, as you suggested