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Author Topic: Guru3D NVIDIA Video Turf Effects  (Read 11544 times)

HiFlyer

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Guru3D NVIDIA Video Turf Effects
« on: October 26, 2014, 12:33:04 pm »

Seems pretty cool!!

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ZeosPantera

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Re: Guru3D NVIDIA Video Turf Effects
« Reply #1 on: October 26, 2014, 01:02:39 pm »

Come on guys.. WE CAN DO BETTER!
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PytonPago

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Re: Guru3D NVIDIA Video Turf Effects
« Reply #2 on: October 26, 2014, 03:09:09 pm »

Would be nice to have that pressing grass to the ground in OT, making tracks after vehicles wheels. That detail at close, maybe a kind of an owerlay texture would do ...

 BUT, no grass destruction options ... not even an lawncutter ... and no volumetric grass pile making, or dirt effects on pressed grass ...
   ... and the worst thing. No flamethrower ... you must allways have the option to burn all things to dust.  ;D

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Revolver

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Re: Guru3D NVIDIA Video Turf Effects
« Reply #3 on: October 26, 2014, 06:33:13 pm »

Interesting contribution. Thanks HiFlyer.
But I think that all that is only for the Shooter Games of interest. Since for Flysim this is anyhow badly as good, because a lot too much GPU-Ressource are used. ::)
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Steve.Wilson

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Re: Guru3D NVIDIA Video Turf Effects
« Reply #4 on: October 26, 2014, 11:40:06 pm »

Yup.  It's crop circle time.  I just wonder if this can apply to OpenGL.
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HiFlyer

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Re: Guru3D NVIDIA Video Turf Effects
« Reply #5 on: October 27, 2014, 04:48:12 am »

What I was thinking is that I remember it being mentioned that the current grass was fairly expensive computationally (though I don't see that, as turning off the grass does nothing for my framerates) and I was wondering if this implementation might be better or worse.
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Jagerbomber

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Re: Guru3D NVIDIA Video Turf Effects
« Reply #6 on: October 27, 2014, 12:07:10 pm »

Somebody's never played a Bethesda game...  ;D
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PytonPago

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Re: Guru3D NVIDIA Video Turf Effects
« Reply #7 on: October 27, 2014, 02:40:21 pm »

Somebody's never played a Bethesda game...  ;D



Well, they still use X shaped kinda grass/herb flats with some simple animation for wind and lay-down. Is true doe, that it is impressive visually especially at some of the graphic overhaul mods. The envidia vid approach takes more physics into grass ...

 But Bedhesda has still the biggest bad-ass merchants ever ...

« Last Edit: October 27, 2014, 02:42:50 pm by PytonPago »
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Jagerbomber

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Re: Guru3D NVIDIA Video Turf Effects
« Reply #8 on: October 27, 2014, 04:15:54 pm »

Well, my actual point is that the Gamebryo/Creation Engine sucks and grass is definitely a performance hog/killer.

I played Oblivion forever, and even though the engine was amazing at Oblivion's launch, and I was blown away by it, eventually it pissed me off too much while tweaking it to be able to keep playing the game.  I didn't stick with Skyrim for as long for the same reason.  I was so disappointed that they pretty much stayed with the same engine, with all its flaws still blatantly apparent.
« Last Edit: October 27, 2014, 04:24:23 pm by Jagerbomber »
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PytonPago

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Re: Guru3D NVIDIA Video Turf Effects
« Reply #9 on: October 27, 2014, 11:52:41 pm »

Yes, youre right .. there is newer enough graphic settings options for games, especially the big ones. ... also, i think the devs like it buggy as it is ... well seems that way. :D
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Jagerbomber

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Re: Guru3D NVIDIA Video Turf Effects
« Reply #10 on: October 28, 2014, 12:19:55 pm »

lol  ::)
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